Do's and Don'ts: Learning Desirable Skills with Instruction Videos
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Abstract (arXiv)
Unsupervised skill discovery is a learning paradigm that aims to acquire diverse behaviors without explicit rewards. However, it faces challenges in learning complex behaviors and often leads to learning unsafe or undesirable behaviors. For instance, in various continuous control tasks, current unsupervised skill discovery methods succeed in learning basic locomotions like standing but struggle with learning more complex movements such as walking and running. Moreover, they may acquire unsafe behaviors like tripping and rolling or navigate to undesirable locations such as pitfalls or hazardous areas. In response, we present DoDont (Do's and Don'ts), an instruction-based skill discovery algorithm composed of two stages. First, in an instruction learning stage, DoDont leverages action-free instruction videos to train an instruction network to distinguish desirable transitions from undesirable ones. Then, in the skill learning stage, the instruction network adjusts the reward function of the skill discovery algorithm to weight the desired behaviors. Specifically, we integrate the instruction network into a distance-maximizing skill discovery algorithm, where the instruction network serves as the distance function. Empirically, with less than 8 instruction videos, DoDont effectively learns desirable behaviors and avoids undesirable ones across complex continuous control tasks. Code and videos are available at https://mynsng.github.io/dodont/
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 47 of its 56 references that are in the map. First posted on arXiv 1 Jun 2024.
Builds on
47 of 56 references.
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35 more
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Built on by
Citing papers per year: 2024: 1; 2025: 2; 2026: 5.
8 papers.
- 2024SimBa: Simplicity Bias for Scaling Up Parameters in Deep Reinforcement Learningcited by 70
- 2025Reference Grounded Skill Discoverycited by 2
- 2025Periodic Skill Discoverycited by 1
- 2026COLLIE: Guiding Skill Discovery in Semantically Coherent Latent Spacecited by 1
- 2026Group-Invariant Unsupervised Skill Discovery: Symmetry-aware Skill Representations for Generalizable Behaviorcited by 0
- 2026SUSD: Structured Unsupervised Skill Discovery through State Factorizationcited by 0
- 2026Leveraging Human Feedback for Semantically-Relevant Skill Discoverycited by 0
- 2026Game-Guided Skill Discovery through Self-Play for Playable Agent Controlcited by 0
- 2026Game-Guided Skill Discovery through Self-Play for Playable Agent Control30 Sep 2026
- 2026COLLIE: Guiding Skill Discovery in Semantically Coherent Latent Space31 May 2026
- 2026Leveraging Human Feedback for Semantically-Relevant Skill Discovery27 Apr 2026
- 2026SUSD: Structured Unsupervised Skill Discovery through State Factorization2 Feb 2026
- 2026Group-Invariant Unsupervised Skill Discovery: Symmetry-aware Skill Representations for Generalizable Behavior20 Jan 2026
- 2025Periodic Skill Discovery5 Nov 2025
- 2025Reference Grounded Skill Discovery7 Oct 2025
- 2024SimBa: Simplicity Bias for Scaling Up Parameters in Deep Reinforcement Learning13 Oct 2024