Minimax Sample Complexity for Turn-based Stochastic Game
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Abstract (arXiv)
The empirical success of Multi-agent reinforcement learning is encouraging, while few theoretical guarantees have been revealed. In this work, we prove that the plug-in solver approach, probably the most natural reinforcement learning algorithm, achieves minimax sample complexity for turn-based stochastic game (TBSG). Specifically, we plan in an empirical TBSG by utilizing a `simulator' that allows sampling from arbitrary state-action pair. We show that the empirical Nash equilibrium strategy is an approximate Nash equilibrium strategy in the true TBSG and give both problem-dependent and problem-independent bound. We develop absorbing TBSG and reward perturbation techniques to tackle the complex statistical dependence. The key idea is artificially introducing a suboptimality gap in TBSG and then the Nash equilibrium strategy lies in a finite set.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). First posted on arXiv 29 Nov 2020.
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Citing papers per year: 2021: 4; 2022: 6; 2023: 3.
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- 2021Fast Policy Extragradient Methods for Competitive Games with Entropy Regularizationcited by 61
- 2023Settling the Sample Complexity of Online Reinforcement Learningcited by 44
- 2022Provably Efficient Offline Multi-agent Reinforcement Learning via Strategy-wise Bonuscited by 29
- 2022When is Offline Two-Player Zero-Sum Markov Game Solvable?cited by 27
- 2021Almost Optimal Algorithms for Two-player Zero-Sum Linear Mixture Markov Gamescited by 25
- 2021Can Reinforcement Learning Find Stackelberg-Nash Equilibria in General-Sum Markov Games with Myopic Followers?cited by 24
- 2022Minimax-Optimal Multi-Agent RL in Markov Games With a Generative Modelcited by 15
- 2023Optimal Attack and Defense for Reinforcement Learningcited by 12
- 2023Off-the-Grid MARL: Datasets with Baselines for Offline Multi-Agent Reinforcement Learningcited by 7
- 2021Online Sub-Sampling for Reinforcement Learning with General Function Approximationcited by 1
- 2022Learning Two-Player Mixture Markov Games: Kernel Function Approximation and Correlated Equilibriumcited by 1
- 2022Offline congestion games: How feedback type affects data coverage requirementcited by 1
1 more
- 2022Double Thompson Sampling in Finite stochastic Gamescited by 0
- 2023Optimal Attack and Defense for Reinforcement Learning30 Nov 2023
- 2023Settling the Sample Complexity of Online Reinforcement Learning25 Jul 2023
- 2023Off-the-Grid MARL: Datasets with Baselines for Offline Multi-Agent Reinforcement Learning1 Feb 2023
- 2022Offline congestion games: How feedback type affects data coverage requirement24 Oct 2022
- 2022Minimax-Optimal Multi-Agent RL in Markov Games With a Generative Model22 Aug 2022
- 2022Learning Two-Player Mixture Markov Games: Kernel Function Approximation and Correlated Equilibrium10 Aug 2022
- 2022Provably Efficient Offline Multi-agent Reinforcement Learning via Strategy-wise Bonus1 Jun 2022
- 2022Double Thompson Sampling in Finite stochastic Games21 Feb 2022
- 2022When is Offline Two-Player Zero-Sum Markov Game Solvable?10 Jan 2022
- 2021Can Reinforcement Learning Find Stackelberg-Nash Equilibria in General-Sum Markov Games with Myopic Followers?27 Dec 2021
- 2021Online Sub-Sampling for Reinforcement Learning with General Function Approximation14 Jun 2021
- 2021Fast Policy Extragradient Methods for Competitive Games with Entropy Regularization31 May 2021
1 more
- 2021Fast Policy Extragradient Methods for Competitive Games with Entropy Regularizationcited by 61
- 2023Settling the Sample Complexity of Online Reinforcement Learningcited by 44
- 2022When is Offline Two-Player Zero-Sum Markov Game Solvable?cited by 27
- 2021Almost Optimal Algorithms for Two-player Zero-Sum Linear Mixture Markov Gamescited by 25
- 2021Can Reinforcement Learning Find Stackelberg-Nash Equilibria in General-Sum Markov Games with Myopic Followers?cited by 24
- 2022Minimax-Optimal Multi-Agent RL in Markov Games With a Generative Modelcited by 15
- 2023Optimal Attack and Defense for Reinforcement Learningcited by 12
- 2021Online Sub-Sampling for Reinforcement Learning with General Function Approximationcited by 1
- 2022Learning Two-Player Mixture Markov Games: Kernel Function Approximation and Correlated Equilibriumcited by 1
- 2022Offline congestion games: How feedback type affects data coverage requirementcited by 1
- 2022Double Thompson Sampling in Finite stochastic Gamescited by 0
- 2023Optimal Attack and Defense for Reinforcement Learning30 Nov 2023
- 2023Settling the Sample Complexity of Online Reinforcement Learning25 Jul 2023
- 2022Offline congestion games: How feedback type affects data coverage requirement24 Oct 2022
- 2022Minimax-Optimal Multi-Agent RL in Markov Games With a Generative Model22 Aug 2022
- 2022Learning Two-Player Mixture Markov Games: Kernel Function Approximation and Correlated Equilibrium10 Aug 2022
- 2022Double Thompson Sampling in Finite stochastic Games21 Feb 2022
- 2022When is Offline Two-Player Zero-Sum Markov Game Solvable?10 Jan 2022
- 2021Can Reinforcement Learning Find Stackelberg-Nash Equilibria in General-Sum Markov Games with Myopic Followers?27 Dec 2021
- 2021Online Sub-Sampling for Reinforcement Learning with General Function Approximation14 Jun 2021
- 2021Fast Policy Extragradient Methods for Competitive Games with Entropy Regularization31 May 2021
- 2021Almost Optimal Algorithms for Two-player Zero-Sum Linear Mixture Markov Games15 Feb 2021