mlsanityData to 7 Oct 2026

Minimax Sample Complexity for Turn-based Stochastic Game

arXiv 2011.14267 ↗First posted 29 Nov 2020cs.LG cs.GT stat.MLcited by 13

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Abstract (arXiv)

The empirical success of Multi-agent reinforcement learning is encouraging, while few theoretical guarantees have been revealed. In this work, we prove that the plug-in solver approach, probably the most natural reinforcement learning algorithm, achieves minimax sample complexity for turn-based stochastic game (TBSG). Specifically, we plan in an empirical TBSG by utilizing a `simulator' that allows sampling from arbitrary state-action pair. We show that the empirical Nash equilibrium strategy is an approximate Nash equilibrium strategy in the true TBSG and give both problem-dependent and problem-independent bound. We develop absorbing TBSG and reward perturbation techniques to tackle the complex statistical dependence. The key idea is artificially introducing a suboptimality gap in TBSG and then the Nash equilibrium strategy lies in a finite set.

Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). First posted on arXiv 29 Nov 2020.

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