mlsanityData to 7 Oct 2026

Reinforcement Learning In Two Player Zero Sum Simultaneous Action Games

arXiv 2110.04835 ↗First posted 10 Oct 2021cs.LG cs.GTcited by 4

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Abstract (arXiv)

Two player zero sum simultaneous action games are common in video games, financial markets, war, business competition, and many other settings. We first introduce the fundamental concepts of reinforcement learning in two player zero sum simultaneous action games and discuss the unique challenges this type of game poses. Then we introduce two novel agents that attempt to handle these challenges by using joint action Deep Q-Networks (DQN). The first agent, called the Best Response AgenT (BRAT), builds an explicit model of its opponent's policy using imitation learning, and then uses this model to find the best response to exploit the opponent's strategy. The second agent, Meta-Nash DQN, builds an implicit model of its opponent's policy in order to produce a context variable that is used as part of the Q-value calculation. An explicit minimax over Q-values is used to find actions close to Nash equilibrium. We find empirically that both agents converge to Nash equilibrium in a self-play setting for simple matrix games, while also performing well in games with larger state and action spaces. These novel algorithms are evaluated against vanilla RL algorithms as well as recent state of the art multi-agent and two agent algorithms. This work combines ideas from traditional reinforcement learning, game theory, and meta learning.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 11 of its 24 references that are in the map. First posted on arXiv 10 Oct 2021.

Builds on

11 of 24 references.

References · 11

  1. 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,519
  2. 2017Counterfactual Multi-Agent Policy Gradientscited by 733
  3. 2018QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learningcited by 697
  4. 2019Google Research Football: A Novel Reinforcement Learning Environmentcited by 257
  5. 2017Learning with Opponent-Learning Awarenesscited by 218
  6. 2019A Theoretical Analysis of Deep Q-Learningcited by 212
  7. 2018A Survey and Critique of Multiagent Deep Reinforcement Learningcited by 173
  8. 2017Emergent Complexity via Multi-Agent Competitioncited by 117
  9. 2017Continuous Adaptation via Meta-Learning in Nonstationary and Competitive Environmentscited by 106
  10. 2019Meta-Q-Learningcited by 62
  11. 2018Managing engineering systems with large state and action spaces through deep reinforcement learningcited by 32

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Cited by year

Citing papers per year: 2022: 1; 2023: 0; 2024: 1; 2025: 2.

4 papers.

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  1. 2025Reinforcement Learning Agent for a 2D Shooter Game
  2. 2018Multi-agent Inverse Reinforcement Learning for Certain General-sum Stochastic Games
  3. 2018Competitive Multi-agent Inverse Reinforcement Learning with Sub-optimal Demonstrations
  4. 2026NashDreamer: Model-Based Reinforcement Learning for Zero-Sum Imperfect-Information Games
  5. 2026Reinforcement Learning: From Algorithms To Foundation Models
  6. 2022Improving Bidding and Playing Strategies in the Trick-Taking game Wizard using Deep Q-Networks
  7. 2022Double Deep Q-Learning in Opponent Modeling
  8. 2022When is Offline Two-Player Zero-Sum Markov Game Solvable?