mlsanityData to 14 Oct 2026

Scalable Offline Reinforcement Learning for Mean Field Games

arXiv 2410.17898 ↗First posted 23 Oct 2024cs.LG cs.MAcited by 1

On the map: Offline RL and imitation learning from data → Offline RL algorithms

Abstract (arXiv)

Reinforcement learning algorithms for mean-field games offer a scalable framework for optimizing policies in large populations of interacting agents. Existing methods often depend on online interactions or access to system dynamics, limiting their practicality in real-world scenarios where such interactions are infeasible or difficult to model. In this paper, we present Offline Munchausen Mirror Descent (Off-MMD), a novel mean-field RL algorithm that approximates equilibrium policies in mean-field games using purely offline data. By leveraging iterative mirror descent and importance sampling techniques, Off-MMD estimates the mean-field distribution from static datasets without relying on simulation or environment dynamics. Additionally, we incorporate techniques from offline reinforcement learning to address common issues like Q-value overestimation, ensuring robust policy learning even with limited data coverage. Our algorithm scales to complex environments and demonstrates strong performance on benchmark tasks like crowd exploration or navigation, highlighting its applicability to real-world multi-agent systems where online experimentation is infeasible. We empirically demonstrate the robustness of Off-MMD to low-quality datasets and conduct experiments to investigate its sensitivity to hyperparameter choices.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data. Builds on 20 of its 37 references that are in the map. First posted on arXiv 23 Oct 2024.

Builds on

20 of 37 references.

Closest ancestors · 4

Same direction, newest first

  1. 2021OptiDICE: Offline Policy Optimization via Stationary Distribution Correction Estimation21 Jun
  2. 2020Conservative Q-Learning for Offline Reinforcement Learning8 Jun
  3. 2020MOPO: Model-based Offline Policy Optimization27 May
  4. 2020MOReL : Model-Based Offline Reinforcement Learning12 May

Other references · 16

  1. 2019DualDICE: Behavior-Agnostic Estimation of Discounted Stationary Distribution Correctionscited by 254
  2. 2018Mean Field Multi-Agent Reinforcement Learningcited by 207
  3. 2020GenDICE: Generalized Offline Estimation of Stationary Valuescited by 122
  4. 2019Towards Optimal Off-Policy Evaluation for Reinforcement Learning with Marginalized Importance Samplingcited by 119
  5. 2021Approximately Solving Mean Field Games via Entropy-Regularized Deep Reinforcement Learningcited by 73
  6. 2020Fictitious Play for Mean Field Games: Continuous Time Analysis and Applicationscited by 62
  7. 2022Learning in Mean Field Games: A Surveycited by 61
  8. 2019Model-Free Mean-Field Reinforcement Learning: Mean-Field MDP and Mean-Field Q-Learningcited by 59
  9. 2015Learning in Mean Field Games: the Fictitious Playcited by 38
  10. 2021Efficient Model-Based Multi-Agent Mean-Field Reinforcement Learningcited by 38
  11. 2021Mean Field Games Flock! The Reinforcement Learning Waycited by 31
  12. 2020Batch Stationary Distribution Estimationcited by 19
4 more
  1. 2023On the Statistical Efficiency of Mean-Field Reinforcement Learning with General Function Approximationcited by 14
  2. 2019Stochastic Graphon Games: I. The Static Casecited by 13
  3. 2017Learning Deep Mean Field Games for Modeling Large Population Behaviorcited by 8
  4. 2023Safe Model-Based Multi-Agent Mean-Field Reinforcement Learningcited by 4

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2025Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning
  2. 2024Population-aware Online Mirror Descent for Mean-Field Games by Deep Reinforcement Learning
  3. 2026Beyond State-Wise Mirror Descent: Offline Policy Optimization with Parametric Policies
  4. 2022Offline Equilibrium Finding
  5. 2026Pessimism-Free Offline Learning in General-Sum Games via KL Regularization
  6. 2026Conservative Equilibrium Discovery in Offline Game-Theoretic Multiagent Reinforcement Learning
  7. 2024Offline Fictitious Self-Play for Competitive Games
  8. 2023Offline Learning in Markov Games with General Function Approximation