HumanGPS: Geodesic PreServing Feature for Dense Human Correspondences
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Abstract (arXiv)
In this paper, we address the problem of building dense correspondences between human images under arbitrary camera viewpoints and body poses. Prior art either assumes small motion between frames or relies on local descriptors, which cannot handle large motion or visually ambiguous body parts, e.g., left vs. right hand. In contrast, we propose a deep learning framework that maps each pixel to a feature space, where the feature distances reflect the geodesic distances among pixels as if they were projected onto the surface of a 3D human scan. To this end, we introduce novel loss functions to push features apart according to their geodesic distances on the surface. Without any semantic annotation, the proposed embeddings automatically learn to differentiate visually similar parts and align different subjects into an unified feature space. Extensive experiments show that the learned embeddings can produce accurate correspondences between images with remarkable generalization capabilities on both intra and inter subjects.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 42 of its 77 references that are in the map. First posted on arXiv 29 Mar 2021.
Builds on
42 of 77 references.
References · 42
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30 more
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- 2014Deep metric learning using Triplet networkcited by 421
- 2017Learning from Synthetic Humanscited by 358
- 2017Road Extraction by Deep Residual U-Netcited by 333
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Built on by
Citing papers per year: 2021: 3; 2022: 4; 2023: 2; 2024: 2; 2025: 1.
12 papers.
- 2021Pri3D: Can 3D Priors Help 2D Representation Learning?cited by 61
- 2022VoLux-GAN: A Generative Model for 3D Face Synthesis with HDRI Relightingcited by 37
- 2022Versatile Multi-Modal Pre-Training for Human-Centric Perceptioncited by 26
- 2021Dance In the Wild: Monocular Human Animation with Neural Dynamic Appearance Synthesiscited by 14
- 2021Free-Viewpoint RGB-D Human Performance Capture and Renderingcited by 11
- 2022BodyMap: Learning Full-Body Dense Correspondence Mapcited by 11
- 2022LoRD: Local 4D Implicit Representation for High-Fidelity Dynamic Human Modelingcited by 8
- 2023Normal-guided Garment UV Prediction for Human Re-texturingcited by 5
- 2023Exploring Shape Embedding for Cloth-Changing Person Re-Identification via 2D-3D Correspondencescited by 5
- 2024Pattern Guided UV Recovery for Realistic Video Garment Texturingcited by 1
- 2024SelfGeo: Self-supervised and Geodesic-consistent Estimation of Keypoints on Deformable Shapescited by 1
- 2025Human Pose-Constrained UV Map Estimationcited by 0
- 2025Human Pose-Constrained UV Map Estimation15 Jan 2025
- 2024SelfGeo: Self-supervised and Geodesic-consistent Estimation of Keypoints on Deformable Shapes5 Aug 2024
- 2024Pattern Guided UV Recovery for Realistic Video Garment Texturing14 Jul 2024
- 2023Exploring Shape Embedding for Cloth-Changing Person Re-Identification via 2D-3D Correspondences27 Oct 2023
- 2023Normal-guided Garment UV Prediction for Human Re-texturing11 Mar 2023
- 2022LoRD: Local 4D Implicit Representation for High-Fidelity Dynamic Human Modeling18 Aug 2022
- 2022BodyMap: Learning Full-Body Dense Correspondence Map18 May 2022
- 2022Versatile Multi-Modal Pre-Training for Human-Centric Perception25 Mar 2022
- 2022VoLux-GAN: A Generative Model for 3D Face Synthesis with HDRI Relighting13 Jan 2022
- 2021Free-Viewpoint RGB-D Human Performance Capture and Rendering27 Dec 2021
- 2021Dance In the Wild: Monocular Human Animation with Neural Dynamic Appearance Synthesis10 Nov 2021
- 2021Pri3D: Can 3D Priors Help 2D Representation Learning?22 Apr 2021