mlsanityData to 14 Oct 2026

Unified 3D Scene Understanding Through Physical World Modeling

arXiv 2605.24321 ↗First posted 23 May 2026cs.CVcited by 2

On the map: World models → Video-generation world models and simulators

also in 1 more
Abstract (arXiv)

Understanding 3D scenes requires flexible combinations of visual reasoning tasks, including depth estimation, novel view synthesis, and object manipulation, all of which are essential for perception and interaction. Existing approaches have typically addressed these tasks in isolation, preventing them from sharing a common representation or transferring knowledge across tasks. A conceptually simpler but practically non-trivial alternative is to unify these diverse tasks into a single model, reducing different tasks from separate training objectives to merely different prompts and allowing for joint training across all datasets. In this work, we present a physical world model for unified 3D understanding and interaction (3WM), formulated as a probabilistic graphical model in which nodes represent multimodal scene elements such as RGB, optical flow, and camera pose. Diverse tasks emerge from different inference pathways through the graph: novel view synthesis from RGB and dense flow prompts, object manipulation from RGB and sparse flow prompts, and depth estimation from RGB and camera conditioning, all zero-shot without task-specific training. 3WM outperforms specialized baselines without the need for finetuning by offering precise controllability, strong geometric consistency, and robustness in real-world scenarios, achieving state-of-the-art performance on NVS and 3D object manipulation. Beyond predefined tasks, the model supports composable inference pathways, such as moving objects aside while navigating a 3D environment, enabling complex geometric reasoning. This demonstrates that a unified model can serve as a practical alternative to fragmented task-specific systems, taking a step towards a general-purpose visual world model.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 55 of its 62 references that are in the map. First posted on arXiv 23 May 2026.

Builds on

55 of 62 references.

Closest ancestors · 2

Same direction, newest first

  1. 2022DreamFusion: Text-to-3D using 2D Diffusion29 Sep
  2. 2021Learning Transferable Visual Models From Natural Language Supervision26 Feb

Other references · 53

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38 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.

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Close in wording, no citation either way

  1. 2026Qwen-3D: A Generalist 3D Vision-Language Model for Spatial Understanding
  2. 2026SceneBench: A Hierarchical Benchmark for Vision-Language Understanding of 3D Scenes
  3. 2026Physical Object Understanding with a Physically Controllable World Model
  4. 2022Semantic Abstraction: Open-World 3D Scene Understanding from 2D Vision-Language Models
  5. 20253D-R1: Enhancing Reasoning in 3D VLMs for Unified Scene Understanding
  6. 2026Imagine3D-LLM: Teaching MLLMs to Imagine 3D Scenes Before Answering
  7. 2024Agent3D-Zero: An Agent for Zero-shot 3D Understanding
  8. 2024A Unified Framework for 3D Scene Understanding