mlsanityData to 7 Oct 2026

Action2video: Generating Videos of Human 3D Actions

arXiv 2111.06925 ↗First posted 12 Nov 2021cs.CVcited by 15

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Abstract (arXiv)

We aim to tackle the interesting yet challenging problem of generating videos of diverse and natural human motions from prescribed action categories. The key issue lies in the ability to synthesize multiple distinct motion sequences that are realistic in their visual appearances. It is achieved in this paper by a two-step process that maintains internal 3D pose and shape representations, action2motion and motion2video. Action2motion stochastically generates plausible 3D pose sequences of a prescribed action category, which are processed and rendered by motion2video to form 2D videos. Specifically, the Lie algebraic theory is engaged in representing natural human motions following the physical law of human kinematics; a temporal variational auto-encoder (VAE) is developed that encourages diversity of output motions. Moreover, given an additional input image of a clothed human character, an entire pipeline is proposed to extract his/her 3D detailed shape, and to render in videos the plausible motions from different views. This is realized by improving existing methods to extract 3D human shapes and textures from single 2D images, rigging, animating, and rendering to form 2D videos of human motions. It also necessitates the curation and reannotation of 3D human motion datasets for training purpose. Thorough empirical experiments including ablation study, qualitative and quantitative evaluations manifest the applicability of our approach, and demonstrate its competitiveness in addressing related tasks, where components of our approach are compared favorably to the state-of-the-arts.

Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). Builds on 65 of its 101 references that are in the map. First posted on arXiv 12 Nov 2021.

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65 of 101 references.

References · 65

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38 more
  1. 2017MoCoGAN: Decomposing Motion and Content for Video Generationcited by 523
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  38. 2017Audio to Body Dynamicscited by 48

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