mlsanityData to 14 Oct 2026

Syllabus: Portable Curricula for Reinforcement Learning Agents

arXiv 2411.11318 ↗First posted 18 Nov 2024cs.AIcited by 2

On the map: Deep reinforcement learning methods → Deep RL algorithms and representations

Abstract (arXiv)

Curriculum learning has been a quiet, yet crucial component of many high-profile successes of reinforcement learning. Despite this, it is still a niche topic that is not directly supported by any of the major reinforcement learning libraries. These methods can improve the capabilities and generalization of RL agents, but often require complex changes to training code. We introduce Syllabus, a portable curriculum learning library, as a solution to this problem. Syllabus provides a universal API for curriculum learning, modular implementations of popular automatic curriculum learning methods, and infrastructure that allows them to be easily integrated with asynchronous training code in nearly any RL library. Syllabus provides a minimal API for core curriculum learning components, making it easier to design new algorithms and adapt existing ones to new environments. We demonstrate this by evaluating the algorithms in Syllabus on several new environments, each using agents written in a different RL library. We present the first examples of automatic curriculum learning in NetHack and Neural MMO, two of the most challenging RL benchmarks, and find evidence that existing methods do not directly transfer to complex new environments. Syllabus can be found at https://github.com/RyanNavillus/Syllabus.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 71 of its 99 references that are in the map. First posted on arXiv 18 Nov 2024.

Builds on

71 of 99 references.

Closest ancestors · 4

Same direction, newest first

  1. 2024No Regrets: Investigating and Improving Regret Approximations for Curriculum Discovery27 Aug
  2. 2024RLeXplore: Accelerating Research in Intrinsically-Motivated Reinforcement Learning29 May
  3. 2024Refining Minimax Regret for Unsupervised Environment Design19 Feb
  4. 2024Open RL Benchmark: Comprehensive Tracked Experiments for Reinforcement Learning5 Feb

Other references · 67

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  2. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
  3. 2015Trust Region Policy Optimizationcited by 2,580
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38 more
  1. 2019Leveraging Procedural Generation to Benchmark Reinforcement Learningcited by 483
  2. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 478
  3. 2020Curriculum Learning for Reinforcement Learning Domains: A Framework and Surveycited by 373
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  7. 2017Automatic Goal Generation for Reinforcement Learning Agentscited by 259
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  9. 2017Automated Curriculum Learning for Neural Networkscited by 257
  10. 2020PettingZoo: Gym for Multi-Agent Reinforcement Learningcited by 220
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  38. 2021Multi-task curriculum learning in a complex, visual, hard-exploration domain: Minecraftcited by 35

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.

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Close in wording, no citation either way

  1. 2025Probabilistic Curriculum Learning for Goal-Based Reinforcement Learning
  2. 2025Self-Evolving Curriculum for LLM Reasoning
  3. 2026RLLBC-Lib: An Educational Code Library for Reinforcement Learning and Learning-Based Control
  4. 2022Teacher-student curriculum learning for reinforcement learning
  5. 2024TeaMs-RL: Teaching LLMs to Generate Better Instruction Datasets via Reinforcement Learning
  6. 2025DUMP: Automated Distribution-Level Curriculum Learning for RL-based LLM Post-training
  7. 2025Learning on the Job: Test-Time Curricula for Targeted Reinforcement Learning
  8. 2024GLIDE-RL: Grounded Language Instruction through DEmonstration in RL