mlsanityData to 7 Oct 2026

Proximal Curriculum with Task Correlations for Deep Reinforcement Learning

arXiv 2405.02481 ↗First posted 3 May 2024cs.LG cs.AIcited by 6

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Abstract (arXiv)

Curriculum design for reinforcement learning (RL) can speed up an agent's learning process and help it learn to perform well on complex tasks. However, existing techniques typically require domain-specific hyperparameter tuning, involve expensive optimization procedures for task selection, or are suitable only for specific learning objectives. In this work, we consider curriculum design in contextual multi-task settings where the agent's final performance is measured w.r.t. a target distribution over complex tasks. We base our curriculum design on the Zone of Proximal Development concept, which has proven to be effective in accelerating the learning process of RL agents for uniform distribution over all tasks. We propose a novel curriculum, ProCuRL-Target, that effectively balances the need for selecting tasks that are not too difficult for the agent while progressing the agent's learning toward the target distribution via leveraging task correlations. We theoretically justify the task selection strategy of ProCuRL-Target by analyzing a simple learning setting with REINFORCE learner model. Our experimental results across various domains with challenging target task distributions affirm the effectiveness of our curriculum strategy over state-of-the-art baselines in accelerating the training process of deep RL agents.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 37 of its 62 references that are in the map. First posted on arXiv 3 May 2024.

Builds on

37 of 62 references.

References · 37

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25 more
  1. 2017Reverse Curriculum Generation for Reinforcement Learningcited by 185
  2. 2022Evolving Curricula with Regret-Based Environment Designcited by 166
  3. 2018Learning by Playing - Solving Sparse Reward Tasks from Scratchcited by 164
  4. 2020Automatic Curriculum Learning For Deep RL: A Short Surveycited by 141
  5. 2017Intrinsic Motivation and Automatic Curricula via Asymmetric Self-Playcited by 139
  6. 2018Curriculum Learning by Transfer Learning: Theory and Experiments with Deep Networkscited by 113
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  8. 2021Replay-Guided Adversarial Environment Designcited by 108
  9. 2020Automatic Curriculum Learning through Value Disagreementcited by 86
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  17. 2017Iterative Machine Teachingcited by 40
  18. 2018Learning Curriculum Policies for Reinforcement Learningcited by 34
  19. 2022Curriculum Reinforcement Learning using Optimal Transport via Gradual Domain Adaptationcited by 28
  20. 2019Automated curricula through setter-solver interactionscited by 26
  21. 2021Self-Paced Context Evaluation for Contextual Reinforcement Learningcited by 25
  22. 2021A Probabilistic Interpretation of Self-Paced Learning with Applications to Reinforcement Learningcited by 21
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  24. 2021TeachMyAgent: a Benchmark for Automatic Curriculum Learning in Deep RLcited by 18
  25. 2021Curriculum Design for Teaching via Demonstrations: Theory and Applicationscited by 9

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 2; 2026: 3.

6 papers.