mlsanityData to 14 Oct 2026

TRACED: Transition-aware Regret Approximation with Co-learnability for Environment Design

arXiv 2506.19997 ↗First posted 24 Jun 2025cs.LG cs.AIcited by 1

On the map: Deep reinforcement learning methods → Deep RL algorithms and representations

Abstract (arXiv)

Generalizing deep reinforcement learning agents to unseen environments remains a significant challenge. One promising solution is Unsupervised Environment Design (UED), a co-evolutionary framework in which a teacher adaptively generates tasks with high learning potential, while a student learns a robust policy from this evolving curriculum. Existing UED methods typically measure learning potential via regret, the gap between optimal and current performance, approximated solely by value-function loss. Building on these approaches, we introduce the transition-prediction error as an additional term in our regret approximation. To capture how training on one task affects performance on others, we further propose a lightweight metric called Co-Learnability. By combining these two measures, we present Transition-aware Regret Approximation with Co-learnability for Environment Design (TRACED). Empirical evaluations show that TRACED produces curricula that improve zero-shot generalization over strong baselines across multiple benchmarks. Ablation studies confirm that the transition-prediction error drives rapid complexity ramp-up and that Co-Learnability delivers additional gains when paired with the transition-prediction error. These results demonstrate how refined regret approximation and explicit modeling of task relationships can be leveraged for sample-efficient curriculum design in UED. Project Page: https://geonwoo.me/traced/

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 35 of its 49 references that are in the map. First posted on arXiv 24 Jun 2025.

Builds on

35 of 49 references.

Closest ancestors · 5

Same direction, newest first

  1. 2024Enabling Adaptive Agent Training in Open-Ended Simulators by Targeting Diversity7 Nov
  2. 2024Adversarial Environment Design via Regret-Guided Diffusion Models25 Oct
  3. 2024Grounded Curriculum Learning29 Sep
  4. 2024No Regrets: Investigating and Improving Regret Approximations for Curriculum Discovery27 Aug
  5. 2024A Survey Analyzing Generalization in Deep Reinforcement Learning4 Jan

Other references · 30

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
  3. 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,417
  4. 2018World Modelscited by 1,513
  5. 2021Deep Reinforcement Learning at the Edge of the Statistical Precipicecited by 807
  6. 2016The CMA Evolution Strategy: A Tutorialcited by 377
  7. 2020Curriculum Learning for Reinforcement Learning Domains: A Framework and Surveycited by 373
  8. 2023Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Taskscited by 327
  9. 2020Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Designcited by 275
  10. 2017Automatic Goal Generation for Reinforcement Learning Agentscited by 259
  11. 2020Prioritized Level Replaycited by 198
  12. 2019Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutionscited by 192
18 more
  1. 2022Evolving Curricula with Regret-Based Environment Designcited by 173
  2. 2015Action-Conditional Video Prediction using Deep Networks in Atari Gamescited by 172
  3. 2021A Survey of Zero-shot Generalisation in Deep Reinforcement Learningcited by 170
  4. 2021Replay-Guided Adversarial Environment Designcited by 111
  5. 2020Enhanced POET: Open-Ended Reinforcement Learning through Unbounded Invention of Learning Challenges and their Solutionscited by 106
  6. 2024Open-Endedness is Essential for Artificial Superhuman Intelligencecited by 80
  7. 2018Benchmarking Reinforcement Learning Algorithms on Real-World Robotscited by 65
  8. 2020Self-Paced Deep Reinforcement Learningcited by 50
  9. 2023MAESTRO: Open-Ended Environment Design for Multi-Agent Reinforcement Learningcited by 31
  10. 2021Self-Paced Context Evaluation for Contextual Reinforcement Learningcited by 25
  11. 2022CLUTR: Curriculum Learning via Unsupervised Task Representation Learningcited by 20
  12. 2023Proximal Curriculum for Reinforcement Learning Agentscited by 20
  13. 2021TeachMyAgent: a Benchmark for Automatic Curriculum Learning in Deep RLcited by 18
  14. 2023Stabilizing Unsupervised Environment Design with a Learned Adversarycited by 17
  15. 2023Discovering General Reinforcement Learning Algorithms with Adversarial Environment Designcited by 16
  16. 2023Reward-Free Curricula for Training Robust World Modelscited by 13
  17. 2023Generalization through Diversity: Improving Unsupervised Environment Designcited by 9
  18. 2025Improving Environment Novelty Quantification for Effective Unsupervised Environment Designcited by 4

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2026Improving Regret Approximation for Unsupervised Dynamic Environment Generation
  2. 2026PACE: Parameter Change for Unsupervised Environment Design
  3. 2025An Optimisation Framework for Unsupervised Environment Design
  4. 2025Beyond Fixed Tasks: Unsupervised Environment Design for Task-Level Pairs
  5. 2024Refining Minimax Regret for Unsupervised Environment Design
  6. 2025Scaling Multi-Agent Environment Co-Design with Diffusion Models
  7. 2022Environment Design for Inverse Reinforcement Learning
  8. 2026Environment Parameter Gradient Theorem for Co-Design in Reinforcement Learning