Self-attention based anchor proposal for skeleton-based action recognition
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Abstract (arXiv)
Skeleton sequences are widely used for action recognition task due to its lightweight and compact characteristics. Recent graph convolutional network (GCN) approaches have achieved great success for skeleton-based action recognition since its grateful modeling ability of non-Euclidean data. GCN is able to utilize the short-range joint dependencies while lack to directly model the distant joints relations that are vital to distinguishing various actions. Thus, many GCN approaches try to employ hierarchical mechanism to aggregate wider-range neighborhood information. We propose a novel self-attention based skeleton-anchor proposal (SAP) module to comprehensively model the internal relations of a human body for motion feature learning. The proposed SAP module aims to explore inherent relationship within human body using a triplet representation via encoding high order angle information rather than the fixed pair-wise bone connection used in the existing hierarchical GCN approaches. A Self-attention based anchor selection method is designed in the proposed SAP module for extracting the root point of encoding angular information. By coupling proposed SAP module with popular spatial-temporal graph neural networks, e.g. MSG3D, it achieves new state-of-the-art accuracy on challenging benchmark datasets. Further ablation study have shown the effectiveness of our proposed SAP module, which is able to obviously improve the performance of many popular skeleton-based action recognition methods.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 16 of its 31 references that are in the map. First posted on arXiv 17 Dec 2021.
Builds on
16 of 31 references.
References · 16
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
- 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,161
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- 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
- 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
- 2019An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognitioncited by 151
- 2016Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognitioncited by 142
- 2017A New Representation of Skeleton Sequences for 3D Action Recognitioncited by 125
- 2017View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Datacited by 105
- 2017Interpretable 3D Human Action Analysis with Temporal Convolutional Networkscited by 88
- 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
- 2019Learning Graph Convolutional Network for Skeleton-based Human Action Recognition by Neural Searchingcited by 70
4 more
- 2017Skeleton-based Action Recognition with Convolutional Neural Networkscited by 54
- 2021Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognitioncited by 25
- 2021Fusing Higher-order Features in Graph Neural Networks for Skeleton-based Action Recognitioncited by 22
- 2020Decoupled Spatial-Temporal Attention Network for Skeleton-Based Action Recognitioncited by 21
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