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The MineRL 2019 Competition on Sample Efficient Reinforcement Learning using Human Priors

arXiv 1904.10079 ↗First posted 22 Apr 2019cs.LG cs.AI stat.MLcited by 25

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Abstract (arXiv)

Though deep reinforcement learning has led to breakthroughs in many difficult domains, these successes have required an ever-increasing number of samples. As state-of-the-art reinforcement learning (RL) systems require an exponentially increasing number of samples, their development is restricted to a continually shrinking segment of the AI community. Likewise, many of these systems cannot be applied to real-world problems, where environment samples are expensive. Resolution of these limitations requires new, sample-efficient methods. To facilitate research in this direction, we introduce the MineRL Competition on Sample Efficient Reinforcement Learning using Human Priors. The primary goal of the competition is to foster the development of algorithms which can efficiently leverage human demonstrations to drastically reduce the number of samples needed to solve complex, hierarchical, and sparse environments. To that end, we introduce: (1) the Minecraft ObtainDiamond task, a sequential decision making environment requiring long-term planning, hierarchical control, and efficient exploration methods; and (2) the MineRL-v0 dataset, a large-scale collection of over 60 million state-action pairs of human demonstrations that can be resimulated into embodied trajectories with arbitrary modifications to game state and visuals. Participants will compete to develop systems which solve the ObtainDiamond task with a limited number of samples from the environment simulator, Malmo. The competition is structured into two rounds in which competitors are provided several paired versions of the dataset and environment with different game textures. At the end of each round, competitors will submit containerized versions of their learning algorithms and they will then be trained/evaluated from scratch on a hold-out dataset-environment pair for a total of 4-days on a prespecified hardware platform.

Key facts. Cited by 25 papers in the map (data through 7 Oct 2026). First posted on arXiv 22 Apr 2019.

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Citing papers per year: 2021: 5; 2022: 3; 2023: 12; 2024: 1; 2025: 2; 2026: 2.

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  1. 2023Mastering Diverse Domains through World Modelscited by 1,193
  2. 2023Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agentscited by 396
  3. 2023JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Modelscited by 170
  4. 2025Training Agents Inside of Scalable World Modelscited by 122
  5. 2021The MineRL 2020 Competition on Sample Efficient Reinforcement Learning using Human Priorscited by 40
  6. 2023Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Predictioncited by 39
  7. 2023MCU: An Evaluation Framework for Open-Ended Game Agentscited by 33
  8. 2022Interactive Grounded Language Understanding in a Collaborative Environment: IGLU 2021cited by 23
  9. 2021SEIHAI: A Sample-efficient Hierarchical AI for the MineRL Competitioncited by 20
  10. 2021NeurIPS 2021 Competition IGLU: Interactive Grounded Language Understanding in a Collaborative Environmentcited by 15
  11. 2023Towards Solving Fuzzy Tasks with Human Feedback: A Retrospective of the MineRL BASALT 2022 Competitioncited by 15
  12. 2023Reinforcement Learning Friendly Vision-Language Model for Minecraftcited by 14
13 more
  1. 2022Learning to Generalize with Object-centric Agents in the Open World Survival Game Craftercited by 13
  2. 2023Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Gamescited by 10
  3. 2023BEDD: The MineRL BASALT Evaluation and Demonstrations Dataset for Training and Benchmarking Agents that Solve Fuzzy Taskscited by 8
  4. 202110 Years of the PCG workshop: Past and Future Trendscited by 6
  5. 2022Retrospective on the 2021 BASALT Competition on Learning from Human Feedbackcited by 5
  6. 2023Approximate Model-Based Shielding for Safe Reinforcement Learningcited by 4
  7. 2021Distilling Reinforcement Learning Tricks for Video Gamescited by 3
  8. 2023Approximate Shielding of Atari Agents for Safe Explorationcited by 2
  9. 2024Contrastive Abstraction for Reinforcement Learningcited by 2
  10. 2026AI for Games in the Foundation Model Eracited by 2
  11. 2026MilliVid: Hierarchical Latents for Long-Range Consistency in Video Generationcited by 1
  12. 2023Believable Minecraft Settlements by Means of Decentralised Iterative Planningcited by 0
  13. 2025Results of the NeurIPS 2023 Neural MMO Competition on Multi-task Reinforcement Learningcited by 0