Generative Design in Minecraft (GDMC), Settlement Generation Competition
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Abstract (arXiv)
This paper introduces the settlement generation competition for Minecraft, the first part of the Generative Design in Minecraft challenge. The settlement generation competition is about creating Artificial Intelligence (AI) agents that can produce functional, aesthetically appealing and believable settlements adapted to a given Minecraft map - ideally at a level that can compete with human created designs. The aim of the competition is to advance procedural content generation for games, especially in overcoming the challenges of adaptive and holistic PCG. The paper introduces the technical details of the challenge, but mostly focuses on what challenges this competition provides and why they are scientifically relevant.
Key facts. Cited by 22 papers in the map (data through 14 Oct 2026). First posted on arXiv 27 Mar 2018.
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Citing papers per year: 2021: 7; 2022: 4; 2023: 8; 2024: 2; 2025: 1.
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- 2021The MineRL 2020 Competition on Sample Efficient Reinforcement Learning using Human Priorscited by 41
- 2021The MineRL BASALT Competition on Learning from Human Feedbackcited by 24
- 2023Creative Agents: Empowering Agents with Imagination for Creative Taskscited by 24
- 2024DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraftcited by 17
- 2023Towards Solving Fuzzy Tasks with Human Feedback: A Retrospective of the MineRL BASALT 2022 Competitioncited by 15
- 2021World-GAN: a Generative Model for Minecraft Worldscited by 14
- 2023Games for Artificial Intelligence Research: A Review and Perspectivescited by 14
- 2021The AI Settlement Generation Challenge in Minecraft: First Year Reportcited by 9
- 2022Open-Ended Evolution for Minecraft Building Generationcited by 9
- 2023BEDD: The MineRL BASALT Evaluation and Demonstrations Dataset for Training and Benchmarking Agents that Solve Fuzzy Taskscited by 8
- 202110 Years of the PCG workshop: Past and Future Trendscited by 6
- 2025The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Gamescited by 6
10 more
- 2021Comparing PCG metrics with Human Evaluation in Minecraft Settlement Generationcited by 5
- 2022Retrospective on the 2021 BASALT Competition on Learning from Human Feedbackcited by 5
- 2023Hierarchically Composing Level Generators for the Creation of Complex Structurescited by 4
- 20243D Building Generation in Minecraft via Large Language Modelscited by 3
- 2022Automated Isovist Computation for Minecraftcited by 2
- 2022Aesthetic Bot: Interactively Evolving Game Maps on Twittercited by 2
- 2023Generating Redstone Style Cities in Minecraftcited by 2
- 2023Exploring Minecraft Settlement Generators with Generative Shift Analysiscited by 2
- 2021Modular Procedural Generation for Voxel Mapscited by 1
- 2023Believable Minecraft Settlements by Means of Decentralised Iterative Planningcited by 0
- 2025The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games27 Mar 2025
- 20243D Building Generation in Minecraft via Large Language Models13 Jun 2024
- 2024DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft23 Apr 2024
- 2023Creative Agents: Empowering Agents with Imagination for Creative Tasks5 Dec 2023
- 2023BEDD: The MineRL BASALT Evaluation and Demonstrations Dataset for Training and Benchmarking Agents that Solve Fuzzy Tasks5 Dec 2023
- 2023Believable Minecraft Settlements by Means of Decentralised Iterative Planning19 Sep 2023
- 2023Exploring Minecraft Settlement Generators with Generative Shift Analysis11 Sep 2023
- 2023Generating Redstone Style Cities in Minecraft19 Jul 2023
- 2023Games for Artificial Intelligence Research: A Review and Perspectives26 Apr 2023
- 2023Towards Solving Fuzzy Tasks with Human Feedback: A Retrospective of the MineRL BASALT 2022 Competition23 Mar 2023
- 2023Hierarchically Composing Level Generators for the Creation of Complex Structures3 Feb 2023
- 2022Open-Ended Evolution for Minecraft Building Generation7 Sep 2022
10 more
- 2022Aesthetic Bot: Interactively Evolving Game Maps on Twitter9 Aug 2022
- 2022Retrospective on the 2021 BASALT Competition on Learning from Human Feedback14 Apr 2022
- 2022Automated Isovist Computation for Minecraft7 Apr 2022
- 2021Comparing PCG metrics with Human Evaluation in Minecraft Settlement Generation6 Jul 2021
- 2021The MineRL BASALT Competition on Learning from Human Feedback5 Jul 2021
- 2021World-GAN: a Generative Model for Minecraft Worlds18 Jun 2021
- 2021Modular Procedural Generation for Voxel Maps18 Apr 2021
- 2021The AI Settlement Generation Challenge in Minecraft: First Year Report27 Mar 2021
- 202110 Years of the PCG workshop: Past and Future Trends21 Mar 2021
- 2021The MineRL 2020 Competition on Sample Efficient Reinforcement Learning using Human Priors26 Jan 2021
- 2021The MineRL 2020 Competition on Sample Efficient Reinforcement Learning using Human Priorscited by 41
- 2021The MineRL BASALT Competition on Learning from Human Feedbackcited by 24
- 2024DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraftcited by 17
- 2021World-GAN: a Generative Model for Minecraft Worldscited by 14
- 2023Games for Artificial Intelligence Research: A Review and Perspectivescited by 14
- 2021The AI Settlement Generation Challenge in Minecraft: First Year Reportcited by 9
- 2022Open-Ended Evolution for Minecraft Building Generationcited by 9
- 2023BEDD: The MineRL BASALT Evaluation and Demonstrations Dataset for Training and Benchmarking Agents that Solve Fuzzy Taskscited by 8
- 202110 Years of the PCG workshop: Past and Future Trendscited by 6
- 2025The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Gamescited by 6
- 2021Comparing PCG metrics with Human Evaluation in Minecraft Settlement Generationcited by 5
- 2023Hierarchically Composing Level Generators for the Creation of Complex Structurescited by 4
12 most cited of 19 All 19 (JSON)
- 2025The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games27 Mar 2025
- 20243D Building Generation in Minecraft via Large Language Models13 Jun 2024
- 2024DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft23 Apr 2024
- 2023BEDD: The MineRL BASALT Evaluation and Demonstrations Dataset for Training and Benchmarking Agents that Solve Fuzzy Tasks5 Dec 2023
- 2023Believable Minecraft Settlements by Means of Decentralised Iterative Planning19 Sep 2023
- 2023Exploring Minecraft Settlement Generators with Generative Shift Analysis11 Sep 2023
- 2023Generating Redstone Style Cities in Minecraft19 Jul 2023
- 2023Games for Artificial Intelligence Research: A Review and Perspectives26 Apr 2023
- 2023Hierarchically Composing Level Generators for the Creation of Complex Structures3 Feb 2023
- 2022Open-Ended Evolution for Minecraft Building Generation7 Sep 2022
- 2022Aesthetic Bot: Interactively Evolving Game Maps on Twitter9 Aug 2022
- 2022Automated Isovist Computation for Minecraft7 Apr 2022
12 newest of 19 All 19 (JSON)