mlsanityData to 7 Oct 2026

Modular Procedural Generation for Voxel Maps

arXiv 2104.08890 ↗First posted 18 Apr 2021cs.AIcited by 1

Not on the map. Why?

Abstract (arXiv)

Task environments developed in Minecraft are becoming increasingly popular for artificial intelligence (AI) research. However, most of these are currently constructed manually, thus failing to take advantage of procedural content generation (PCG), a capability unique to virtual task environments. In this paper, we present mcg, an open-source library to facilitate implementing PCG algorithms for voxel-based environments such as Minecraft. The library is designed with human-machine teaming research in mind, and thus takes a 'top-down' approach to generation, simultaneously generating low and high level machine-readable representations that are suitable for empirical research. These can be consumed by downstream AI applications that consider human spatial cognition. The benefits of this approach include rapid, scalable, and efficient development of virtual environments, the ability to control the statistics of the environment at a semantic level, and the ability to generate novel environments in response to player actions in real time.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 6 of its 29 references that are in the map. First posted on arXiv 18 Apr 2021.

Builds on

6 of 29 references.

References · 6

  1. 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
  2. 2021The MineRL 2020 Competition on Sample Efficient Reinforcement Learning using Human Priorscited by 40
  3. 2019CraftAssist: A Framework for Dialogue-enabled Interactive Agentscited by 27
  4. 2018Generative Design in Minecraft (GDMC), Settlement Generation Competitioncited by 22
  5. 2019Why Build an Assistant in Minecraft?cited by 14
  6. 2019Organic Building Generation in Minecraftcited by 10

Built on by

Cited by year

Citing papers per year: 2025: 1.

1 paper.