mlsanityData to 7 Oct 2026

Learning to Generalize with Object-centric Agents in the Open World Survival Game Crafter

arXiv 2208.03374 ↗First posted 5 Aug 2022cs.LG cs.AIcited by 13

Not on the map. Why?

Abstract (arXiv)

Reinforcement learning agents must generalize beyond their training experience. Prior work has focused mostly on identical training and evaluation environments. Starting from the recently introduced Crafter benchmark, a 2D open world survival game, we introduce a new set of environments suitable for evaluating some agent's ability to generalize on previously unseen (numbers of) objects and to adapt quickly (meta-learning). In Crafter, the agents are evaluated by the number of unlocked achievements (such as collecting resources) when trained for 1M steps. We show that current agents struggle to generalize, and introduce novel object-centric agents that improve over strong baselines. We also provide critical insights of general interest for future work on Crafter through several experiments. We show that careful hyper-parameter tuning improves the PPO baseline agent by a large margin and that even feedforward agents can unlock almost all achievements by relying on the inventory display. We achieve new state-of-the-art performance on the original Crafter environment. Additionally, when trained beyond 1M steps, our tuned agents can unlock almost all achievements. We show that the recurrent PPO agents improve over feedforward ones, even with the inventory information removed. We introduce CrafterOOD, a set of 15 new environments that evaluate OOD generalization. On CrafterOOD, we show that the current agents fail to generalize, whereas our novel object-centric agents achieve state-of-the-art OOD generalization while also being interpretable. Our code is public.

Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Builds on 62 of its 93 references that are in the map. First posted on arXiv 5 Aug 2022.

Builds on

62 of 93 references.

References · 62

  1. 2017Attention Is All You Needcited by 59,932
  2. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,204
  3. 2017Proximal Policy Optimization Algorithmscited by 14,441
  4. 2020End-to-End Object Detection with Transformerscited by 7,384
  5. 2016Layer Normalizationcited by 5,579
  6. 2022Flamingo: a Visual Language Model for Few-Shot Learningcited by 4,337
  7. 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 1,916
  8. 2016OpenAI Gymcited by 1,684
  9. 2021Perceiver: General Perception with Iterative Attentioncited by 1,089
  10. 2020Mastering Atari with Discrete World Modelscited by 990
  11. 2018DeepMind Control Suitecited by 935
  12. 2020Object-Centric Learning with Slot Attentioncited by 865
38 more
  1. 2017Rainbow: Combining Improvements in Deep Reinforcement Learningcited by 774
  2. 2017Deep Reinforcement Learning that Matterscited by 727
  3. 2021Perceiver IO: A General Architecture for Structured Inputs & Outputscited by 616
  4. 2019Leveraging Procedural Generation to Benchmark Reinforcement Learningcited by 478
  5. 2021Linear Transformers Are Secretly Fast Weight Programmerscited by 471
  6. 2019MONet: Unsupervised Scene Decomposition and Representationcited by 388
  7. 2019Multi-Object Representation Learning with Iterative Variational Inferencecited by 359
  8. 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 338
  9. 2017StarCraft II: A New Challenge for Reinforcement Learningcited by 268
  10. 2017Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agentscited by 267
  11. 2021Conditional Object-Centric Learning from Videocited by 247
  12. 2018Unity: A General Platform for Intelligent Agentscited by 232
  13. 2020On the Binding Problem in Artificial Neural Networkscited by 230
  14. 2019GENESIS: Generative Scene Inference and Sampling with Object-Centric Latent Representationscited by 227
  15. 2019Recurrent Independent Mechanismscited by 219
  16. 2016Attend, Infer, Repeat: Fast Scene Understanding with Generative Modelscited by 209
  17. 2019Contrastive Learning of Structured World Modelscited by 206
  18. 2021Benchmarking the Spectrum of Agent Capabilitiescited by 193
  19. 2016ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learningcited by 178
  20. 2020Generalization in Reinforcement Learning by Soft Data Augmentationcited by 132
  21. 2019Behaviour Suite for Reinforcement Learningcited by 129
  22. 2018Sequential Attend, Infer, Repeat: Generative Modelling of Moving Objectscited by 128
  23. 2017Neural Expectation Maximizationcited by 123
  24. 2018Dopamine: A Research Framework for Deep Reinforcement Learningcited by 121
  25. 2019Entity Abstraction in Visual Model-Based Reinforcement Learningcited by 110
  26. 2018Relational Neural Expectation Maximization: Unsupervised Discovery of Objects and their Interactionscited by 100
  27. 2021The Distracting Control Suite -- A Challenging Benchmark for Reinforcement Learning from Pixelscited by 97
  28. 2021Going Beyond Linear Transformers with Recurrent Fast Weight Programmerscited by 84
  29. 2019Towards Interpretable Reinforcement Learning Using Attention Augmented Agentscited by 82
  30. 2016DeepMind Labcited by 74
  31. 2016Tagger: Deep Unsupervised Perceptual Groupingcited by 69
  32. 2018Relational recurrent neural networkscited by 65
  33. 2019COBRA: Data-Efficient Model-Based RL through Unsupervised Object Discovery and Curiosity-Driven Explorationcited by 55
  34. 2021The Sensory Neuron as a Transformer: Permutation-Invariant Neural Networks for Reinforcement Learningcited by 50
  35. 2020Neuroevolution of Self-Interpretable Agentscited by 48
  36. 2020Self-supervised Visual Reinforcement Learning with Object-centric Representationscited by 43
  37. 2021The MineRL 2020 Competition on Sample Efficient Reinforcement Learning using Human Priorscited by 40
  38. 2022A Modern Self-Referential Weight Matrix That Learns to Modify Itselfcited by 40

50 most cited of 62 All 62 (JSON)

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 6; 2024: 3; 2025: 2; 2026: 1.

13 papers.

Sort:

By area: