mlsanityData to 7 Oct 2026

Unsupervised Skill-Discovery and Skill-Learning in Minecraft

arXiv 2107.08398 ↗First posted 18 Jul 2021cs.AI cs.LGcited by 4

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Abstract (arXiv)

Pre-training Reinforcement Learning agents in a task-agnostic manner has shown promising results. However, previous works still struggle in learning and discovering meaningful skills in high-dimensional state-spaces, such as pixel-spaces. We approach the problem by leveraging unsupervised skill discovery and self-supervised learning of state representations. In our work, we learn a compact latent representation by making use of variational and contrastive techniques. We demonstrate that both enable RL agents to learn a set of basic navigation skills by maximizing an information theoretic objective. We assess our method in Minecraft 3D pixel maps with different complexities. Our results show that representations and conditioned policies learned from pixels are enough for toy examples, but do not scale to realistic and complex maps. To overcome these limitations, we explore alternative input observations such as the relative position of the agent along with the raw pixels.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 29 of its 33 references that are in the map. First posted on arXiv 18 Jul 2021.

Builds on

29 of 33 references.

References · 29

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17 more
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Citing papers per year: 2022: 1; 2023: 2; 2024: 0; 2025: 1.

4 papers.