Towards Disturbance-Free Visual Mobile Manipulation
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Abstract (arXiv)
Deep reinforcement learning has shown promising results on an abundance of robotic tasks in simulation, including visual navigation and manipulation. Prior work generally aims to build embodied agents that solve their assigned tasks as quickly as possible, while largely ignoring the problems caused by collision with objects during interaction. This lack of prioritization is understandable: there is no inherent cost in breaking virtual objects. As a result, "well-trained" agents frequently collide with objects before achieving their primary goals, a behavior that would be catastrophic in the real world. In this paper, we study the problem of training agents to complete the task of visual mobile manipulation in the ManipulaTHOR environment while avoiding unnecessary collision (disturbance) with objects. We formulate disturbance avoidance as a penalty term in the reward function, but find that directly training with such penalized rewards often results in agents being unable to escape poor local optima. Instead, we propose a two-stage training curriculum where an agent is first allowed to freely explore and build basic competencies without penalization, after which a disturbance penalty is introduced to refine the agent's behavior. Results on testing scenes show that our curriculum not only avoids these poor local optima, but also leads to 10% absolute gains in success rate without disturbance, compared to our state-of-the-art baselines. Moreover, our curriculum is significantly more performant than a safe RL algorithm that casts collision avoidance as a constraint. Finally, we propose a novel disturbance-prediction auxiliary task that accelerates learning.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 70 of its 113 references that are in the map. First posted on arXiv 17 Dec 2021.
Builds on
70 of 113 references.
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38 more
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50 most cited of 70 All 70 (JSON)
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Citing papers per year: 2022: 3; 2023: 1; 2024: 2.
6 papers.
- 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 380
- 2022Multi-skill Mobile Manipulation for Object Rearrangementcited by 46
- 2024M2Diffuser: Diffusion-based Trajectory Optimization for Mobile Manipulation in 3D Scenescited by 27
- 2022A General Purpose Supervisory Signal for Embodied Agentscited by 3
- 2023When Learning Is Out of Reach, Reset: Generalization in Autonomous Visuomotor Reinforcement Learningcited by 3
- 2024ReMoBot: Retrieval-Based Few-Shot Imitation Learning for Mobile Manipulation with Vision Foundation Modelscited by 1
- 2024M2Diffuser: Diffusion-based Trajectory Optimization for Mobile Manipulation in 3D Scenes15 Oct 2024
- 2024ReMoBot: Retrieval-Based Few-Shot Imitation Learning for Mobile Manipulation with Vision Foundation Models28 Aug 2024
- 2023When Learning Is Out of Reach, Reset: Generalization in Autonomous Visuomotor Reinforcement Learning30 Mar 2023
- 2022A General Purpose Supervisory Signal for Embodied Agents1 Dec 2022
- 2022Multi-skill Mobile Manipulation for Object Rearrangement6 Sep 2022
- 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generation14 Jun 2022