Communicative Learning with Natural Gestures for Embodied Navigation Agents with Human-in-the-Scene
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Abstract (arXiv)
Human-robot collaboration is an essential research topic in artificial intelligence (AI), enabling researchers to devise cognitive AI systems and affords an intuitive means for users to interact with the robot. Of note, communication plays a central role. To date, prior studies in embodied agent navigation have only demonstrated that human languages facilitate communication by instructions in natural languages. Nevertheless, a plethora of other forms of communication is left unexplored. In fact, human communication originated in gestures and oftentimes is delivered through multimodal cues, e.g. "go there" with a pointing gesture. To bridge the gap and fill in the missing dimension of communication in embodied agent navigation, we propose investigating the effects of using gestures as the communicative interface instead of verbal cues. Specifically, we develop a VR-based 3D simulation environment, named Ges-THOR, based on AI2-THOR platform. In this virtual environment, a human player is placed in the same virtual scene and shepherds the artificial agent using only gestures. The agent is tasked to solve the navigation problem guided by natural gestures with unknown semantics; we do not use any predefined gestures due to the diversity and versatile nature of human gestures. We argue that learning the semantics of natural gestures is mutually beneficial to learning the navigation task--learn to communicate and communicate to learn. In a series of experiments, we demonstrate that human gesture cues, even without predefined semantics, improve the object-goal navigation for an embodied agent, outperforming various state-of-the-art methods.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 52 of its 79 references that are in the map. First posted on arXiv 5 Aug 2021.
Builds on
52 of 79 references.
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38 more
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Citing papers per year: 2021: 1; 2022: 3; 2023: 2; 2024: 0; 2025: 1.
7 papers.
- 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 369
- 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 237
- 2021YouRefIt: Embodied Reference Understanding with Language and Gesturecited by 32
- 2023Spatial and Visual Perspective-Taking via View Rotation and Relation Reasoning for Embodied Reference Understandingcited by 10
- 2022Good Time to Ask: A Learning Framework for Asking for Help in Embodied Visual Navigationcited by 3
- 2022Preemptive Motion Planning for Human-to-Robot Indirect Placement Handoverscited by 2
- 2025Learning to Generate Pointing Gestures in Situated Embodied Conversational Agentscited by 2
- 2025Learning to Generate Pointing Gestures in Situated Embodied Conversational Agents15 Sep 2025
- 2023Spatial and Visual Perspective-Taking via View Rotation and Relation Reasoning for Embodied Reference Understanding3 Sep 2023
- 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenes15 Jan 2023
- 2022Good Time to Ask: A Learning Framework for Asking for Help in Embodied Visual Navigation20 Jun 2022
- 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generation14 Jun 2022
- 2022Preemptive Motion Planning for Human-to-Robot Indirect Placement Handovers1 Mar 2022
- 2021YouRefIt: Embodied Reference Understanding with Language and Gesture8 Sep 2021