mlsanityData to 7 Oct 2026

LUMINOUS: Indoor Scene Generation for Embodied AI Challenges

arXiv 2111.05527 ↗First posted 10 Nov 2021cs.AIcited by 12

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Abstract (arXiv)

Learning-based methods for training embodied agents typically require a large number of high-quality scenes that contain realistic layouts and support meaningful interactions. However, current simulators for Embodied AI (EAI) challenges only provide simulated indoor scenes with a limited number of layouts. This paper presents Luminous, the first research framework that employs state-of-the-art indoor scene synthesis algorithms to generate large-scale simulated scenes for Embodied AI challenges. Further, we automatically and quantitatively evaluate the quality of generated indoor scenes via their ability to support complex household tasks. Luminous incorporates a novel scene generation algorithm (Constrained Stochastic Scene Generation (CSSG)), which achieves competitive performance with human-designed scenes. Within Luminous, the EAI task executor, task instruction generation module, and video rendering toolkit can collectively generate a massive multimodal dataset of new scenes for the training and evaluation of Embodied AI agents. Extensive experimental results demonstrate the effectiveness of the data generated by Luminous, enabling the comprehensive assessment of embodied agents on generalization and robustness.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 30 of its 41 references that are in the map. First posted on arXiv 10 Nov 2021.

Builds on

30 of 41 references.

References · 30

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18 more
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Cited by year

Citing papers per year: 2022: 2; 2023: 1; 2024: 6; 2025: 3.

12 papers.