LUMINOUS: Indoor Scene Generation for Embodied AI Challenges
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Abstract (arXiv)
Learning-based methods for training embodied agents typically require a large number of high-quality scenes that contain realistic layouts and support meaningful interactions. However, current simulators for Embodied AI (EAI) challenges only provide simulated indoor scenes with a limited number of layouts. This paper presents Luminous, the first research framework that employs state-of-the-art indoor scene synthesis algorithms to generate large-scale simulated scenes for Embodied AI challenges. Further, we automatically and quantitatively evaluate the quality of generated indoor scenes via their ability to support complex household tasks. Luminous incorporates a novel scene generation algorithm (Constrained Stochastic Scene Generation (CSSG)), which achieves competitive performance with human-designed scenes. Within Luminous, the EAI task executor, task instruction generation module, and video rendering toolkit can collectively generate a massive multimodal dataset of new scenes for the training and evaluation of Embodied AI agents. Extensive experimental results demonstrate the effectiveness of the data generated by Luminous, enabling the comprehensive assessment of embodied agents on generalization and robustness.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 30 of its 41 references that are in the map. First posted on arXiv 10 Nov 2021.
Builds on
30 of 41 references.
References · 30
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18 more
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Built on by
Citing papers per year: 2022: 2; 2023: 1; 2024: 6; 2025: 3.
12 papers.
- 2024Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generationcited by 129
- 2023CommonScenes: Generating Commonsense 3D Indoor Scenes with Scene Graph Diffusioncited by 54
- 2024Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpaintingcited by 37
- 20253D Scene Generation: A Surveycited by 24
- 2022Improving Policy Optimization with Generalist-Specialist Learningcited by 19
- 2025CasaGPT: Cuboid Arrangement and Scene Assembly for Interior Designcited by 14
- 2024Forest2Seq: Revitalizing Order Prior for Sequential Indoor Scene Synthesiscited by 12
- 2022Learning to Act with Affordance-Aware Multimodal Neural SLAMcited by 8
- 2024Lay-A-Scene: Personalized 3D Object Arrangement Using Text-to-Image Priorscited by 7
- 2024ROOT: VLM based System for Indoor Scene Understanding and Beyondcited by 6
- 2025InfiniBench: Infinite Benchmarking for Visual Spatial Reasoning with Customizable Scene Complexitycited by 5
- 2024Automatic Scene Generation: State-of-the-Art Techniques, Models, Datasets, Challenges, and Future Prospectscited by 2
- 2025InfiniBench: Infinite Benchmarking for Visual Spatial Reasoning with Customizable Scene Complexity22 Nov 2025
- 20253D Scene Generation: A Survey8 May 2025
- 2025CasaGPT: Cuboid Arrangement and Scene Assembly for Interior Design28 Apr 2025
- 2024ROOT: VLM based System for Indoor Scene Understanding and Beyond24 Nov 2024
- 2024Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting14 Nov 2024
- 2024Automatic Scene Generation: State-of-the-Art Techniques, Models, Datasets, Challenges, and Future Prospects14 Sep 2024
- 2024Forest2Seq: Revitalizing Order Prior for Sequential Indoor Scene Synthesis7 Jul 2024
- 2024Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation17 Jun 2024
- 2024Lay-A-Scene: Personalized 3D Object Arrangement Using Text-to-Image Priors2 Jun 2024
- 2023CommonScenes: Generating Commonsense 3D Indoor Scenes with Scene Graph Diffusion25 May 2023
- 2022Improving Policy Optimization with Generalist-Specialist Learning26 Jun 2022
- 2022Learning to Act with Affordance-Aware Multimodal Neural SLAM24 Jan 2022