mlsanityData to 7 Oct 2026

Last-Mile Embodied Visual Navigation

arXiv 2211.11746 ↗First posted 21 Nov 2022cs.CV cs.AI cs.LGcited by 25

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Abstract (arXiv)

Realistic long-horizon tasks like image-goal navigation involve exploratory and exploitative phases. Assigned with an image of the goal, an embodied agent must explore to discover the goal, i.e., search efficiently using learned priors. Once the goal is discovered, the agent must accurately calibrate the last-mile of navigation to the goal. As with any robust system, switches between exploratory goal discovery and exploitative last-mile navigation enable better recovery from errors. Following these intuitive guide rails, we propose SLING to improve the performance of existing image-goal navigation systems. Entirely complementing prior methods, we focus on last-mile navigation and leverage the underlying geometric structure of the problem with neural descriptors. With simple but effective switches, we can easily connect SLING with heuristic, reinforcement learning, and neural modular policies. On a standardized image-goal navigation benchmark (Hahn et al. 2021), we improve performance across policies, scenes, and episode complexity, raising the state-of-the-art from 45% to 55% success rate. Beyond photorealistic simulation, we conduct real-robot experiments in three physical scenes and find these improvements to transfer well to real environments.

Key facts. Cited by 25 papers in the map (data through 7 Oct 2026). Builds on 64 of its 89 references that are in the map. First posted on arXiv 21 Nov 2022.

Builds on

64 of 89 references.

References · 64

  1. 2015Deep Residual Learning for Image Recognitioncited by 51,809
  2. 2017Proximal Policy Optimization Algorithmscited by 14,441
  3. 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,893
  4. 2020Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problemscited by 1,873
  5. 2019SuperGlue: Learning Feature Matching with Graph Neural Networkscited by 1,437
  6. 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,354
  7. 2017SuperPoint: Self-Supervised Interest Point Detection and Descriptioncited by 1,313
  8. 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
  9. 2017Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environmentscited by 1,013
  10. 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 801
  11. 2018On Evaluation of Embodied Navigation Agentscited by 526
  12. 2018Gibson Env: Real-World Perception for Embodied Agentscited by 477
38 more
  1. 2020Object Goal Navigation using Goal-Oriented Semantic Explorationcited by 421
  2. 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 352
  3. 2016Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learningcited by 351
  4. 2021Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scanscited by 336
  5. 2020ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulationcited by 249
  6. 2019Vision-and-Dialog Navigationcited by 246
  7. 2020ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objectscited by 240
  8. 2017Cognitive Mapping and Planning for Visual Navigationcited by 209
  9. 2018Stereo Magnification: Learning View Synthesis using Multiplane Imagescited by 206
  10. 2021TEACh: Task-driven Embodied Agents that Chatcited by 194
  11. 2020Neural Topological SLAM for Visual Navigationcited by 193
  12. 2021Simple but Effective: CLIP Embeddings for Embodied AIcited by 191
  13. 2021BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environmentscited by 161
  14. 2020Watch-And-Help: A Challenge for Social Perception and Human-AI Collaborationcited by 131
  15. 2019Learning Exploration Policies for Navigationcited by 113
  16. 2020MultiON: Benchmarking Semantic Map Memory using Multi-Object Navigationcited by 95
  17. 2019Interactive Gibson Benchmark (iGibson 0.5): A Benchmark for Interactive Navigation in Cluttered Environmentscited by 89
  18. 2020Sim-to-Real Transfer for Vision-and-Language Navigationcited by 88
  19. 2021Language-Aligned Waypoint (LAW) Supervision for Vision-and-Language Navigation in Continuous Environmentscited by 87
  20. 2020ViNG: Learning Open-World Navigation with Visual Goalscited by 77
  21. 2022Offline Visual Representation Learning for Embodied Navigationcited by 74
  22. 2021Auxiliary Tasks and Exploration Enable ObjectNavcited by 73
  23. 2019Executing Instructions in Situated Collaborative Interactionscited by 68
  24. 2022Zero Experience Required: Plug & Play Modular Transfer Learning for Semantic Visual Navigationcited by 66
  25. 2021Memory-Augmented Reinforcement Learning for Image-Goal Navigationcited by 64
  26. 2021No RL, No Simulation: Learning to Navigate without Navigatingcited by 63
  27. 2021Cooperative Exploration for Multi-Agent Deep Reinforcement Learningcited by 57
  28. 2022ViKiNG: Vision-Based Kilometer-Scale Navigation with Geographic Hintscited by 55
  29. 2019Deep Visual MPC-Policy Learning for Navigationcited by 54
  30. 2020AllenAct: A Framework for Embodied AI Researchcited by 54
  31. 2020Auxiliary Tasks Speed Up Learning PointGoal Navigationcited by 52
  32. 2020A Cordial Sync: Going Beyond Marginal Policies for Multi-Agent Embodied Taskscited by 52
  33. 2021RobustNav: Towards Benchmarking Robustness in Embodied Navigationcited by 52
  34. 2022Retrospectives on the Embodied AI Workshopcited by 46
  35. 2017Visual Semantic Planning using Deep Successor Representationscited by 45
  36. 2019Two Body Problem: Collaborative Visual Task Completioncited by 45
  37. 2021UnsupervisedR&R: Unsupervised Point Cloud Registration via Differentiable Renderingcited by 44
  38. 2019PyRobot: An Open-source Robotics Framework for Research and Benchmarkingcited by 39

50 most cited of 64 All 64 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 9; 2024: 8; 2025: 5; 2026: 3.

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  1. 2023Affordances from Human Videos as a Versatile Representation for Roboticscited by 221
  2. 2024GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigationcited by 93
  3. 2023PIRLNav: Pretraining with Imitation and RL Finetuning for ObjectNavcited by 91
  4. 2023OVRL-V2: A simple state-of-art baseline for ImageNav and ObjectNavcited by 68
  5. 2023Renderable Neural Radiance Map for Visual Navigationcited by 51
  6. 2023Navigating to Objects Specified by Imagescited by 50
  7. 2024GaussNav: Gaussian Splatting for Visual Navigationcited by 49
  8. 2025Robotic Manipulation by Imitating Generated Videos Without Physical Demonstrationscited by 33
  9. 2024RoboHop: Segment-based Topological Map Representation for Open-World Visual Navigationcited by 25
  10. 2023FGPrompt: Fine-grained Goal Prompting for Image-goal Navigationcited by 21
  11. 2024SAME: Learning Generic Language-Guided Visual Navigation with State-Adaptive Mixture of Expertscited by 16
  12. 2024Instance-aware Exploration-Verification-Exploitation for Instance ImageGoal Navigationcited by 15
13 more
  1. 2024MemoNav: Working Memory Model for Visual Navigationcited by 13
  2. 2023MOPA: Modular Object Navigation with PointGoal Agentscited by 11
  3. 2023PlaceNav: Topological Navigation through Place Recognitioncited by 11
  4. 2025IGL-Nav: Incremental 3D Gaussian Localization for Image-goal Navigationcited by 10
  5. 2023Exploitation-Guided Exploration for Semantic Embodied Navigationcited by 9
  6. 2024NOLO: Navigate Only Look Oncecited by 3
  7. 2025Wanderland: Geometrically Grounded Simulation for Open-World Embodied AIcited by 3
  8. 2024Transformers for Image-Goal Navigationcited by 1
  9. 2025RSRNav: Reasoning Spatial Relationship for Image-Goal Navigationcited by 1
  10. 2025Harnessing Input-Adaptive Inference for Efficient VLNcited by 1
  11. 2026Unified Visuomotor Targets: Supervising VLAs Beyond Physical Actionscited by 1
  12. 2026FeudalNav: A Simple Framework for Visual Navigationcited by 0
  13. 2026From Region Arrival to Instance-Level Grounding in Vision-and-Language Navigationcited by 0