mlsanityData to 7 Oct 2026

GAN Based Top-Down View Synthesis in Reinforcement Learning Environments

arXiv 2410.12372 ↗First posted 16 Oct 2024cs.CV cs.SY eess.SYcited by 0

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Abstract (arXiv)

Human actions are based on the mental perception of the environment. Even when all the aspects of an environment are not visible, humans have an internal mental model that can generalize the partially visible scenes to fully constructed and connected views. This internal mental model uses learned abstract representations of spatial and temporal aspects of the environments encountered in the past. Artificial agents in reinforcement learning environments also benefit by learning a representation of the environment from experience. It provides the agent with viewpoints that are not directly visible to it, helping it make better policy decisions. It can also be used to predict the future state of the environment. This project explores learning the top-down view of an RL environment based on the artificial agent's first-person view observations with a generative adversarial network(GAN). The top-down view is useful as it provides a complete overview of the environment by building a map of the entire environment. It provides information about the objects' dimensions and shapes along with their relative positions with one another. Initially, when only a partial observation of the environment is visible to the agent, only a partial top-down view is generated. As the agent explores the environment through a set of actions, the generated top-down view becomes complete. This generated top-down view can assist the agent in deducing better policy decisions. The focus of the project is to learn the top-down view of an RL environment. It doesn't deal with any Reinforcement Learning task.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 8 of its 10 references that are in the map. First posted on arXiv 16 Oct 2024.

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8 of 10 references.

References · 8

  1. 2016Image-to-Image Translation with Conditional Adversarial Networkscited by 4,510
  2. 2017Progressive Growing of GANs for Improved Quality, Stability, and Variationcited by 2,967
  3. 2017Improved Training of Wasserstein GANscited by 2,223
  4. 2015Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networkscited by 2,048
  5. 2018World Modelscited by 1,444
  6. 2017Dynamic Routing Between Capsulescited by 689
  7. 2017Wasserstein GANcited by 635
  8. 2020Learning to Simulate Dynamic Environments with GameGANcited by 86

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