mlsanityData to 7 Oct 2026

COMBAT: Conditional World Models for Behavioral Agent Training

arXiv 2603.00825 ↗First posted 28 Feb 2026cs.CVcited by 3

On the map: World models → Latent dynamics models and model-based RL

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Abstract (arXiv)

Recent advances in video generation have spurred the development of world models capable of simulating 3D-consistent environments and interactions with static objects. However, a significant limitation remains in their ability to model dynamic, reactive agents that can intelligently influence and interact with the world. To address this gap, we introduce COMBAT, a real-time, action-controlled world model trained on the complex 1v1 fighting game Tekken 3. Our work demonstrates that diffusion models can successfully simulate a dynamic opponent that reacts to player actions, learning its behavior implicitly. Our approach utilizes a 1.2 billion parameter Diffusion Transformer, conditioned on latent representations from a deep compression autoencoder. We employ state-of-the-art techniques, including causal distillation and diffusion forcing, to achieve real-time inference. Crucially, we observe the emergence of sophisticated agent behavior by training the model solely on single-player inputs, without any explicit supervision for the opponent's policy. Unlike traditional imitation learning methods, which require complete action labels, COMBAT learns effectively from partially observed data to generate responsive behaviors for a controllable Player 1. We present an extensive study and introduce novel evaluation methods to benchmark this emergent agent behavior, establishing a strong foundation for training interactive agents within diffusion-based world models.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Placed in Latent dynamics models and model-based RL, one of 11 directions in World models. Builds on 21 of its 24 references that are in the map. First posted on arXiv 28 Feb 2026.

Builds on

21 of 24 references.

Closest ancestors · 1

Same direction, newest first

  1. 2024Diffusion for World Modeling: Visual Details Matter in Atari20 May

Other references · 20

  1. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
  2. 2022Scalable Diffusion Models with Transformerscited by 5,931
  3. 2021RoFormer: Enhanced Transformer with Rotary Position Embeddingcited by 4,581
  4. 2021Zero-Shot Text-to-Image Generationcited by 4,276
  5. 2020Longformer: The Long-Document Transformercited by 3,362
  6. 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasetscited by 2,526
  7. 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformercited by 2,198
  8. 2016Generative Adversarial Imitation Learningcited by 1,576
  9. 2023AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuningcited by 1,418
  10. 2024Improved Distribution Matching Distillation for Fast Image Synthesiscited by 648
  11. 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 569
  12. 2023Learning Interactive Real-World Simulatorscited by 440
8 more
  1. 2024From Slow Bidirectional to Fast Autoregressive Video Diffusion Modelscited by 401
  2. 2023Photorealistic Video Generation with Diffusion Modelscited by 304
  3. 2024Diffusion Models Are Real-Time Game Enginescited by 282
  4. 2024Deep Compression Autoencoder for Efficient High-Resolution Diffusion Modelscited by 209
  5. 2017GANs Trained by a Two Time-Scale Update Rule Converge to a Local Nash Equilibriumcited by 208
  6. 2024Flex Attention: A Programming Model for Generating Optimized Attention Kernelscited by 180
  7. 2024GameGen-X: Interactive Open-world Game Video Generationcited by 124
  8. 2020Learning to Simulate Dynamic Environments with GameGANcited by 86

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 3.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Multiplayer Interactive World Models with Representation Autoencoders
  2. 2025CombatVLA: An Efficient Vision-Language-Action Model for Combat Tasks in 3D Action Role-Playing Games
  3. 2024Scaling Offline Model-Based RL via Jointly-Optimized World-Action Model Pretraining
  4. 2026Learning Latent Action World Models In The Wild
  5. 2025DAWM: Diffusion Action World Models for Offline Reinforcement Learning via Action-Inferred Transitions
  6. 2026Programmable World Model
  7. 2024One-shot World Models Using a Transformer Trained on a Synthetic Prior
  8. 2026NitroGen: An Open Foundation Model for Generalist Gaming Agents