RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Games
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Abstract (arXiv)
The balance of game content significantly impacts the gaming experience. Unbalanced game content diminishes engagement or increases frustration because of repetitive failure. Although game designers intend to adjust the difficulty of game content, this is a repetitive, labor-intensive, and challenging process, especially for commercial-level games with extensive content. To address this issue, the game research community has explored automated game balancing using artificial intelligence (AI) techniques. However, previous studies have focused on limited game content and did not consider the importance of the generalization ability of playtesting agents when encountering content changes. In this study, we propose RaidEnv, a new game simulator that includes diverse and customizable content for the boss raid scenario in MMORPG games. Additionally, we design two benchmarks for the boss raid scenario that can aid in the practical application of game AI. These benchmarks address two open problems in automatic content balancing, and we introduce two evaluation metrics to provide guidance for AI in automatic content balancing. This novel game research platform expands the frontiers of automatic game balancing problems and offers a framework within a realistic game production pipeline.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 35 of its 69 references that are in the map. First posted on arXiv 4 Jul 2023.
Builds on
35 of 69 references.
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Citing papers per year: 2024: 2; 2025: 5.
7 papers.
- 2025HASARD: A Benchmark for Vision-Based Safe Reinforcement Learning in Embodied Agentscited by 6
- 2024ChatPCG: Large Language Model-Driven Reward Design for Procedural Content Generationcited by 5
- 2025IPCGRL: Language-Instructed Reinforcement Learning for Procedural Level Generationcited by 4
- 2024Return-Aligned Decision Transformercited by 3
- 2025PCGRLLM: Large Language Model-Driven Reward Design for Procedural Content Generation Reinforcement Learningcited by 3
- 2025Human-Aligned Procedural Level Generation Reinforcement Learning via Text-Level-Sketch Shared Representationcited by 2
- 2025UBCL: A Reinforcement Learning Framework for Controllable and Diverse Player Behaviorscited by 0
- 2025UBCL: A Reinforcement Learning Framework for Controllable and Diverse Player Behaviors11 Dec 2025
- 2025Human-Aligned Procedural Level Generation Reinforcement Learning via Text-Level-Sketch Shared Representation13 Aug 2025
- 2025IPCGRL: Language-Instructed Reinforcement Learning for Procedural Level Generation16 Mar 2025
- 2025HASARD: A Benchmark for Vision-Based Safe Reinforcement Learning in Embodied Agents11 Mar 2025
- 2025PCGRLLM: Large Language Model-Driven Reward Design for Procedural Content Generation Reinforcement Learning15 Feb 2025
- 2024ChatPCG: Large Language Model-Driven Reward Design for Procedural Content Generation7 Jun 2024
- 2024Return-Aligned Decision Transformer6 Feb 2024