Extend Wave Function Collapse to Large-Scale Content Generation
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Abstract (arXiv)
Wave Function Collapse (WFC) is a widely used tile-based algorithm in procedural content generation, including textures, objects, and scenes. However, the current WFC algorithm and related research lack the ability to generate commercialized large-scale or infinite content due to constraint conflict and time complexity costs. This paper proposes a Nested WFC (N-WFC) algorithm framework to reduce time complexity. To avoid conflict and backtracking problems, we offer a complete and sub-complete tileset preparation strategy, which requires only a small number of tiles to generate aperiodic and deterministic infinite content. We also introduce the weight-brush system that combines N-WFC and sub-complete tileset, proving its suitability for game design. Our contribution addresses WFC's challenge in massive content generation and provides a theoretical basis for implementing concrete games.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 2 of its 24 references that are in the map. First posted on arXiv 14 Aug 2023.
Builds on
2 of 24 references.
References · 2
- 2021Open-Ended Learning Leads to Generally Capable Agentscited by 177
- 2020PCGRL: Procedural Content Generation via Reinforcement Learningcited by 90
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Citing papers per year: 2025: 2.
2 papers.