mlsanityData to 14 Oct 2026

Generating Redstone Style Cities in Minecraft

arXiv 2307.09777 ↗First posted 19 Jul 2023cs.AIcited by 2

Not on the map. Why?

Abstract (arXiv)

Procedurally generating cities in Minecraft provides players more diverse scenarios and could help understand and improve the design of cities in other digital worlds and the real world. This paper presents a city generator that was submitted as an entry to the 2023 Edition of Minecraft Settlement Generation Competition for Minecraft. The generation procedure is composed of six main steps, namely vegetation clearing, terrain reshaping, building layout generation, route planning, streetlight placement, and wall construction. Three algorithms, including a heuristic-based algorithm, an evolving layout algorithm, and a random one are applied to generate the building layout, thus determining where to place different redstone style buildings, and tested by generating cities on random maps in limited time. Experimental results show that the heuristic-based algorithm is capable of finding an acceptable building layout faster for flat maps, while the evolving layout algorithm performs better in evolving layout for rugged maps. A user study is conducted to compare our generator with outstanding entries of the competition's 2022 edition using the competition's evaluation criteria and shows that our generator performs well in the adaptation and functionality criteria

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 8 of its 17 references that are in the map. First posted on arXiv 19 Jul 2023.

Builds on

8 of 17 references.

References · 8

  1. 2020PCGRL: Procedural Content Generation via Reinforcement Learningcited by 90
  2. 2018Generative Design in Minecraft (GDMC), Settlement Generation Competitioncited by 22
  3. 2022Learning Controllable 3D Level Generatorscited by 19
  4. 2021World-GAN: a Generative Model for Minecraft Worldscited by 14
  5. 2019Organic Building Generation in Minecraftcited by 10
  6. 2021The AI Settlement Generation Challenge in Minecraft: First Year Reportcited by 9
  7. 2022Open-Ended Evolution for Minecraft Building Generationcited by 9
  8. 2019Generative Design in Minecraft: Chronicle Challengecited by 8

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 0; 2026: 1.

2 papers.