mlsanityData to 14 Oct 2026

Human-Aligned Procedural Level Generation Reinforcement Learning via Text-Level-Sketch Shared Representation

arXiv 2508.09860 ↗First posted 13 Aug 2025cs.AIcited by 2

On the map: Deep reinforcement learning methods → RL with diffusion and flow models

Abstract (arXiv)

Human-aligned AI is a critical component of co-creativity, as it enables models to accurately interpret human intent and generate controllable outputs that align with design goals in collaborative content creation. This direction is especially relevant in procedural content generation via reinforcement learning (PCGRL), which is intended to serve as a tool for human designers. However, existing systems often fall short of exhibiting human-centered behavior, limiting the practical utility of AI-driven generation tools in real-world design workflows. In this paper, we propose VIPCGRL (Vision-Instruction PCGRL), a novel deep reinforcement learning framework that incorporates three modalities-text, level, and sketches-to extend control modality and enhance human-likeness. We introduce a shared embedding space trained via quadruple contrastive learning across modalities and human-AI styles, and align the policy using an auxiliary reward based on embedding similarity. Experimental results show that VIPCGRL outperforms existing baselines in human-likeness, as validated by both quantitative metrics and human evaluations. The code and dataset are available at https://github.com/bic4907/VIPCGRL.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in RL with diffusion and flow models, one of 15 directions in Deep reinforcement learning methods. Builds on 27 of its 31 references that are in the map. First posted on arXiv 13 Aug 2025.

Builds on

27 of 31 references.

References · 27

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2017Proximal Policy Optimization Algorithmscited by 15,215
  3. 2020Understanding Contrastive Representation Learning through Alignment and Uniformity on the Hyperspherecited by 1,405
  4. 2023ImageBind: One Embedding Space To Bind Them Allcited by 1,175
  5. 2022R3M: A Universal Visual Representation for Robot Manipulationcited by 694
  6. 2021VATT: Transformers for Multimodal Self-Supervised Learning from Raw Video, Audio and Textcited by 429
  7. 2021AudioCLIP: Extending CLIP to Image, Text and Audiocited by 339
  8. 2018An Intriguing Failing of Convolutional Neural Networks and the CoordConv Solutioncited by 307
  9. 2022ZSON: Zero-Shot Object-Goal Navigation using Multimodal Goal Embeddingscited by 178
  10. 2023Vision-Language Models are Zero-Shot Reward Models for Reinforcement Learningcited by 165
  11. 2023Vision-Language Models as Success Detectorscited by 142
  12. 2017Procedural Content Generation via Machine Learning (PCGML)cited by 137
15 more
  1. 2020PCGRL: Procedural Content Generation via Reinforcement Learningcited by 90
  2. 2021Learning Controllable Content Generatorscited by 40
  3. 2023Connecting Multi-modal Contrastive Representationscited by 36
  4. 2024FuRL: Visual-Language Models as Fuzzy Rewards for Reinforcement Learningcited by 26
  5. 2022Learning Controllable 3D Level Generatorscited by 19
  6. 2019Tile Pattern KL-Divergence for Analysing and Evolving Game Levelscited by 16
  7. 2020Mixed-Initiative Level Design with RL Brushcited by 13
  8. 2023RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Gamescited by 7
  9. 2024PCGRL+: Scaling, Control and Generalization in Reinforcement Learning Level Generatorscited by 7
  10. 2023How to Evaluate Semantic Communications for Images with ViTScore Metric?cited by 6
  11. 2024ChatPCG: Large Language Model-Driven Reward Design for Procedural Content Generationcited by 5
  12. 2024G-PCGRL: Procedural Graph Data Generation via Reinforcement Learningcited by 4
  13. 2025IPCGRL: Language-Instructed Reinforcement Learning for Procedural Level Generationcited by 4
  14. 2025PCGRLLM: Large Language Model-Driven Reward Design for Procedural Content Generation Reinforcement Learningcited by 3
  15. 2025Multi-Objective Instruction-Aware Representation Learning in Procedural Content Generation RLcited by 3

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 1.

2 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025mrCAD: Multimodal Refinement of Computer-aided Designs
  2. 2025Integrating Reinforcement Learning with Visual Generative Models: Foundations and Advances
  3. 2026Rethinking Human Intent-to-CAD: Parametric CAD Model Generation via Cooperative Multi-Task Alignment and Spatial-Aware Reinforcement Learning
  4. 2025Video Game Level Design as a Multi-Agent Reinforcement Learning Problem
  5. 2025Generative RLHF-V: Learning Principles from Multi-modal Human Preference
  6. 2025Boosting Reinforcement Learning in 3D Visuospatial Tasks Through Human-Informed Curriculum Design
  7. 2024Maximizing Alignment with Minimal Feedback: Efficiently Learning Rewards for Visuomotor Robot Policy Alignment
  8. 2025Real-Time Intuitive AI Drawing System for Collaboration: Enhancing Human Creativity through Formal and Contextual Intent Integration