PCGRLLM: Large Language Model-Driven Reward Design for Procedural Content Generation Reinforcement Learning
Not on the map. Why?
Abstract (arXiv)
Reward design plays a pivotal role in the training of game AIs, requiring substantial domain-specific knowledge and human effort. In recent years, several studies have explored reward generation for training game agents and controlling robots using large language models (LLMs). In the content generation literature, there has been early work on generating reward functions for reinforcement learning agent generators. This work introduces PCGRLLM, an extended architecture based on earlier work, which employs a feedback mechanism and several reasoning-based prompt engineering techniques. We evaluate the proposed method on a story-to-reward generation task in a two-dimensional environment using two state-of-the-art LLMs across various reasoning-based prompting methods. Our experiments provide insightful evaluations that demonstrate the capabilities of LLMs essential for content generation tasks. The results demonstrate a substantial performance improvement over the previous structure, achieving performance comparable to that of humans. Our work demonstrates the potential to reduce human dependency in game AI development, while supporting and enhancing creative processes.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 32 of its 46 references that are in the map. First posted on arXiv 15 Feb 2025.
Builds on
32 of 46 references.
References · 32
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2023LLaMA: Open and Efficient Foundation Language Modelscited by 13,958
- 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,302
- 2022Hierarchical Text-Conditional Image Generation with CLIP Latentscited by 6,539
- 2022Self-Consistency Improves Chain of Thought Reasoning in Language Modelscited by 5,601
- 2024GPT-4o System Cardcited by 4,467
- 2022Large Language Models are Zero-Shot Reasonerscited by 4,323
- 2023Tree of Thoughts: Deliberate Problem Solving with Large Language Modelscited by 3,155
- 2022Do As I Can, Not As I Say: Grounding Language in Robotic Affordancescited by 2,302
- 2023Graph of Thoughts: Solving Elaborate Problems with Large Language Modelscited by 873
- 2022ProgPrompt: Generating Situated Robot Task Plans using Large Language Modelscited by 598
- 2023Eureka: Human-Level Reward Design via Coding Large Language Modelscited by 542
20 more
- 2023MusicLM: Generating Music From Textcited by 442
- 2023Language to Rewards for Robotic Skill Synthesiscited by 307
- 2017Procedural Content Generation via Machine Learning (PCGML)cited by 136
- 2022Discovered Policy Optimisationcited by 103
- 2020PCGRL: Procedural Content Generation via Reinforcement Learningcited by 90
- 2020Deep Learning for Procedural Content Generationcited by 73
- 2023Level Generation Through Large Language Modelscited by 68
- 2023MarioGPT: Open-Ended Text2Level Generation through Large Language Modelscited by 63
- 2023Auto MC-Reward: Automated Dense Reward Design with Large Language Models for Minecraftcited by 60
- 2021Learning Controllable Content Generatorscited by 40
- 2023Self-Refined Large Language Model as Automated Reward Function Designer for Deep Reinforcement Learning in Roboticscited by 35
- 2022Learning Controllable 3D Level Generatorscited by 19
- 2024Word2World: Generating Stories and Worlds through Large Language Modelscited by 18
- 2024Online Intrinsic Rewards for Decision Making Agents from Large Language Model Feedbackcited by 10
- 2023RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Gamescited by 7
- 2024PCGRL+: Scaling, Control and Generalization in Reinforcement Learning Level Generatorscited by 7
- 2023Learning Reward for Physical Skills using Large Language Modelcited by 5
- 2024ChatPCG: Large Language Model-Driven Reward Design for Procedural Content Generationcited by 5
- 2024G-PCGRL: Procedural Graph Data Generation via Reinforcement Learningcited by 4
- 2024A Text-to-Game Engine for UGC-Based Role-Playing Gamescited by 1
Built on by
Citing papers per year: 2025: 3.
3 papers.
- 2025IPCGRL: Language-Instructed Reinforcement Learning for Procedural Level Generationcited by 4
- 2025Divide-Fuse-Conquer: Eliciting "Aha Moments" in Multi-Scenario Gamescited by 4
- 2025Human-Aligned Procedural Level Generation Reinforcement Learning via Text-Level-Sketch Shared Representationcited by 2
- 2025Human-Aligned Procedural Level Generation Reinforcement Learning via Text-Level-Sketch Shared Representation13 Aug 2025
- 2025Divide-Fuse-Conquer: Eliciting "Aha Moments" in Multi-Scenario Games22 May 2025
- 2025IPCGRL: Language-Instructed Reinforcement Learning for Procedural Level Generation16 Mar 2025
Similar, not cited
Close in wording, no citation either way
- 2024On the Modeling Capabilities of Large Language Models for Sequential Decision Making
- 2025Self-correcting Reward Shaping via Language Models for Reinforcement Learning Agents in Games
- 2025Boosting Universal LLM Reward Design through Heuristic Reward Observation Space Evolution
- 2024Using Large Language Models to Automate and Expedite Reinforcement Learning with Reward Machine
- 2024A Large Language Model-Driven Reward Design Framework via Dynamic Feedback for Reinforcement Learning
- 2025Prompted Policy Search: Reinforcement Learning through Linguistic and Numerical Reasoning in LLMs
- 2023Reward Design with Language Models
- 2024Large Language Models as Agents in Two-Player Games