ChatPCG: Large Language Model-Driven Reward Design for Procedural Content Generation
Not on the map. Why?
Abstract (arXiv)
Driven by the rapid growth of machine learning, recent advances in game artificial intelligence (AI) have significantly impacted productivity across various gaming genres. Reward design plays a pivotal role in training game AI models, wherein researchers implement concepts of specific reward functions. However, despite the presence of AI, the reward design process predominantly remains in the domain of human experts, as it is heavily reliant on their creativity and engineering skills. Therefore, this paper proposes ChatPCG, a large language model (LLM)-driven reward design framework.It leverages human-level insights, coupled with game expertise, to generate rewards tailored to specific game features automatically. Moreover, ChatPCG is integrated with deep reinforcement learning, demonstrating its potential for multiplayer game content generation tasks. The results suggest that the proposed LLM exhibits the capability to comprehend game mechanics and content generation tasks, enabling tailored content generation for a specified game. This study not only highlights the potential for improving accessibility in content generation but also aims to streamline the game AI development process.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 11 of its 13 references that are in the map. First posted on arXiv 7 Jun 2024.
Builds on
11 of 13 references.
References · 11
- 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,302
- 2023Eureka: Human-Level Reward Design via Coding Large Language Modelscited by 542
- 2023Language to Rewards for Robotic Skill Synthesiscited by 307
- 2020PCGRL: Procedural Content Generation via Reinforcement Learningcited by 90
- 2023Level Generation Through Large Language Modelscited by 68
- 2023MarioGPT: Open-Ended Text2Level Generation through Large Language Modelscited by 63
- 2024Missed Connections: Lateral Thinking Puzzles for Large Language Modelscited by 9
- 2023ChatGPT4PCG Competition: Character-like Level Generation for Science Birdscited by 8
- 2023RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Gamescited by 7
- 2023Learning Reward for Physical Skills using Large Language Modelcited by 5
- 2019Agent-Based Adaptive Level Generation for Dynamic Difficulty Adjustment in Angry Birdscited by 3
Built on by
Citing papers per year: 2024: 1; 2025: 4.
5 papers.
- 2024GPT for Games: An Updated Scoping Review (2020-2024)cited by 10
- 2025IPCGRL: Language-Instructed Reinforcement Learning for Procedural Level Generationcited by 4
- 2025PCGRLLM: Large Language Model-Driven Reward Design for Procedural Content Generation Reinforcement Learningcited by 3
- 2025Cardiverse: Harnessing LLMs for Novel Card Game Prototypingcited by 2
- 2025Human-Aligned Procedural Level Generation Reinforcement Learning via Text-Level-Sketch Shared Representationcited by 2
- 2025Human-Aligned Procedural Level Generation Reinforcement Learning via Text-Level-Sketch Shared Representation13 Aug 2025
- 2025IPCGRL: Language-Instructed Reinforcement Learning for Procedural Level Generation16 Mar 2025
- 2025PCGRLLM: Large Language Model-Driven Reward Design for Procedural Content Generation Reinforcement Learning15 Feb 2025
- 2025Cardiverse: Harnessing LLMs for Novel Card Game Prototyping10 Feb 2025
- 2024GPT for Games: An Updated Scoping Review (2020-2024)1 Nov 2024