mlsanityData to 7 Oct 2026

Adversarial Reinforcement Learning for Procedural Content Generation

arXiv 2103.04847 ↗First posted 8 Mar 2021cs.LG cs.AIcited by 36

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Abstract (arXiv)

We present a new approach ARLPCG: Adversarial Reinforcement Learning for Procedural Content Generation, which procedurally generates and tests previously unseen environments with an auxiliary input as a control variable. Training RL agents over novel environments is a notoriously difficult task. One popular approach is to procedurally generate different environments to increase the generalizability of the trained agents. ARLPCG instead deploys an adversarial model with one PCG RL agent (called Generator) and one solving RL agent (called Solver). The Generator receives a reward signal based on the Solver's performance, which encourages the environment design to be challenging but not impossible. To further drive diversity and control of the environment generation, we propose using auxiliary inputs for the Generator. The benefit is two-fold: Firstly, the Solver achieves better generalization through the Generator's generated challenges. Secondly, the trained Generator can be used as a creator of novel environments that, together with the Solver, can be shown to be solvable. We create two types of 3D environments to validate our model, representing two popular game genres: a third-person platformer and a racing game. In these cases, we shows that ARLPCG has a significantly better solve ratio, and that the auxiliary inputs renders the levels creation controllable to a certain degree. For a video compilation of the results please visit https://youtu.be/z7q2PtVsT0I.

Key facts. Cited by 36 papers in the map (data through 7 Oct 2026). Builds on 12 of its 20 references that are in the map. First posted on arXiv 8 Mar 2021.

Builds on

12 of 20 references.

References · 12

  1. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
  2. 2017Robust Adversarial Reinforcement Learningcited by 439
  3. 2016Reinforcement Learning with Unsupervised Auxiliary Taskscited by 400
  4. 2018Unity: A General Platform for Intelligent Agentscited by 232
  5. 2019Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutionscited by 182
  6. 2018Assessing Generalization in Deep Reinforcement Learningcited by 132
  7. 2019Teacher algorithms for curriculum learning of Deep RL in continuously parameterized environmentscited by 113
  8. 2020PCGRL: Procedural Content Generation via Reinforcement Learningcited by 90
  9. 2018Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generationcited by 80
  10. 2019A Survey of Deep Reinforcement Learning in Video Gamescited by 73
  11. 2019Increasing Generality in Machine Learning through Procedural Content Generationcited by 58
  12. 2018Imitation Learning with Concurrent Actions in 3D Gamescited by 18

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 9; 2022: 5; 2023: 7; 2024: 5; 2025: 8; 2026: 2.

36 papers.

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  1. 2021Learning Controllable Content Generatorscited by 40
  2. 2021Direct Behavior Specification via Constrained Reinforcement Learningcited by 30
  3. 2021Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Studycited by 25
  4. 2021Reinforcement Learning for Education: Opportunities and Challengescited by 25
  5. 2024DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraftcited by 17
  6. 2022Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learningcited by 13
  7. 2021Procedural Content Generation: Better Benchmarks for Transfer Reinforcement Learningcited by 7
  8. 2022Inspector: Pixel-Based Automated Game Testing via Exploration, Detection, and Investigationcited by 7
  9. 2023RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Gamescited by 7
  10. 2022CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectoriescited by 6
  11. 2023From Model-Based to Data-Driven Simulation: Challenges and Trends in Autonomous Drivingcited by 6
  12. 2021Arachnophobia Exposure Therapy using Experience-driven Procedural Content Generation via Reinforcement Learning (EDPCGRL)cited by 5
24 more
  1. 2021Graph augmented Deep Reinforcement Learning in the GameRLand3D environmentcited by 5
  2. 2021Godot Reinforcement Learning Agentscited by 4
  3. 2023Hierarchically Composing Level Generators for the Creation of Complex Structurescited by 4
  4. 2023Balancing of competitive two-player Game Levels with Reinforcement Learningcited by 4
  5. 2024G-PCGRL: Procedural Graph Data Generation via Reinforcement Learningcited by 4
  6. 2025Out-of-Distribution Generalization with a SPARC: Racing 100 Unseen Vehicles with a Single Policycited by 4
  7. 2022Augmentative Topology Agents For Open-Ended Learningcited by 3
  8. 2023CROP: Towards Distributional-Shift Robust Reinforcement Learning using Compact Reshaped Observation Processingcited by 3
  9. 2021Adapting Procedural Content Generation to Player Personas Through Evolutioncited by 2
  10. 2022Start Small: Training Controllable Game Level Generators without Training Data by Learning at Multiple Sizescited by 2
  11. 2025Automatic Curriculum Learning for Driving Scenarios: Towards Robust and Efficient Reinforcement Learningcited by 2
  12. 2023PCGPT: Procedural Content Generation via Transformerscited by 1
  13. 2023Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Artcited by 1
  14. 2025AbideGym: Turning Static RL Worlds into Adaptive Challengescited by 1
  15. 2026From World-Gen to Quest-Line: A Dependency-Driven Prompt Pipeline for Coherent RPG Generationcited by 1
  16. 2024The State-Action-Reward-State-Action Algorithm in Spatial Prisoner's Dilemma Gamecited by 0
  17. 2024Improving Conditional Level Generation using Automated Validation in Match-3 Gamescited by 0
  18. 2024Effective Reward Specification in Deep Reinforcement Learningcited by 0
  19. 2025Simulation-Driven Balancing of Competitive Game Levels with Reinforcement Learningcited by 0
  20. 2025Fly, Fail, Fix: Iterative Game Repair with Reinforcement Learning and Large Multimodal Modelscited by 0
  21. 2025Diverse and Adaptive Behavior Curriculum for Autonomous Driving: A Student-Teacher Framework with Multi-Agent RLcited by 0
  22. 2025Co-Evolving Complexity: An Adversarial Framework for Automatic MARL Curriculacited by 0
  23. 2025A Markovian Framing of WaveFunctionCollapse for Procedurally Generating Aesthetically Complex Environmentscited by 0
  24. 2026Learning Local Constraints for Reinforcement-Learned Content Generatorscited by 0