mlsanityData to 7 Oct 2026

Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rules

arXiv 2309.09476 ↗First posted 18 Sep 2023cs.AI cs.LGcited by 4

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Abstract (arXiv)

Automated game design (AGD), the study of automatically generating game rules, has a long history in technical games research. AGD approaches generally rely on approximations of human play, either objective functions or AI agents. Despite this, the majority of these approximators are static, meaning they do not reflect human player's ability to learn and improve in a game. In this paper, we investigate the application of Reinforcement Learning (RL) as an approximator for human play for rule generation. We recreate the classic AGD environment Mechanic Maker in Unity as a new, open-source rule generation framework. Our results demonstrate that RL produces distinct sets of rules from an A* agent baseline, which may be more usable by humans.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 10 of its 27 references that are in the map. First posted on arXiv 18 Sep 2023.

Builds on

10 of 27 references.

References · 10

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2018Unity: A General Platform for Intelligent Agentscited by 232
  3. 2017Procedural Content Generation via Machine Learning (PCGML)cited by 136
  4. 2020PCGRL: Procedural Content Generation via Reinforcement Learningcited by 90
  5. 2020Baba is Y'all: Collaborative Mixed-Initiative Level Designcited by 20
  6. 2018Automated Game Design via Conceptual Expansioncited by 15
  7. 2020Conceptual Game Expansioncited by 11
  8. 2022Automated Play-Testing Through RL Based Human-Like Play-Styles Generationcited by 11
  9. 2019Evaluation of a Recommender System for Assisting Novice Game Designerscited by 5
  10. 2022Generating Real-Time Strategy Game Units Using Search-Based Procedural Content Generation and Monte Carlo Tree Searchcited by 5

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 2; 2026: 1.

4 papers.