Reinforcement Learning-Enhanced Procedural Generation for Dynamic Narrative-Driven AR Experiences
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Abstract (arXiv)
Procedural Content Generation (PCG) is widely used to create scalable and diverse environments in games. However, existing methods, such as the Wave Function Collapse (WFC) algorithm, are often limited to static scenarios and lack the adaptability required for dynamic, narrative-driven applications, particularly in augmented reality (AR) games. This paper presents a reinforcement learning-enhanced WFC framework designed for mobile AR environments. By integrating environment-specific rules and dynamic tile weight adjustments informed by reinforcement learning (RL), the proposed method generates maps that are both contextually coherent and responsive to gameplay needs. Comparative evaluations and user studies demonstrate that the framework achieves superior map quality and delivers immersive experiences, making it well-suited for narrative-driven AR games. Additionally, the method holds promise for broader applications in education, simulation training, and immersive extended reality (XR) experiences, where dynamic and adaptive environments are critical.
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3 of 34 references.
References · 3
- 2020PCGRL: Procedural Content Generation via Reinforcement Learningcited by 90
- 2020Deep Learning for Procedural Content Generationcited by 73
- 2024ARfy: A Pipeline for Adapting 3D Scenes to Augmented Realitycited by 1
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