mlsanityData to 7 Oct 2026

Impact of Pseudo Depth on Open World Object Segmentation with Minimal User Guidance

arXiv 2304.05716 ↗First posted 12 Apr 2023cs.CVcited by 4

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Abstract (arXiv)

Pseudo depth maps are depth map predicitions which are used as ground truth during training. In this paper we leverage pseudo depth maps in order to segment objects of classes that have never been seen during training. This renders our object segmentation task an open world task. The pseudo depth maps are generated using pretrained networks, which have either been trained with the full intention to generalize to downstream tasks (LeRes and MiDaS), or which have been trained in an unsupervised fashion on video sequences (MonodepthV2). In order to tell our network which object to segment, we provide the network with a single click on the object's surface on the pseudo depth map of the image as input. We test our approach on two different scenarios: One without the RGB image and one where the RGB image is part of the input. Our results demonstrate a considerably better generalization performance from seen to unseen object types when depth is used. On the Semantic Boundaries Dataset we achieve an improvement from 61.57 to 69.79 IoU score on unseen classes, when only using half of the training classes during training and performing the segmentation on depth maps only.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 42 of its 57 references that are in the map. First posted on arXiv 12 Apr 2023.

Builds on

42 of 57 references.

References · 42

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30 more
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Citing papers per year: 2025: 2; 2026: 2.

4 papers.