GLAMDRING: Gait Learning And Morphology co-Design via Reinforcement LearnING of CPGs
On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation
Abstract (arXiv)
Robots are moving out of the structured factory floor and into unstructured environments such as disaster sites, planetary surfaces, and agricultural fields, for which the right robot often does not yet exist. We present GLAMDRING, a framework that synthesizes the optimal robot for a locomotion task and, jointly, learns the controller that drives it. For the given specifications of forward-velocity bounds, a per-actuator power budget, an actuator library, and a payload requirement, GLAMDRING returns a matched quadruped morphology (link geometry and per-joint actuators) and a Hopf-oscillator Central Pattern Generator (CPG) gait policy. We rank feasible designs against a target design objective, viz., maximum speed, minimum Cost of Transport (CoT), or max Payload Margin. Because body and locomotion are coupled, the optimal morphology dictates how a robot is driven, while optimal gait depends on the physical body. We train a small number of CPG policies by reinforcement learning across the space of candidate morphologies, co-learning the gait with the underlying robot hardware. Link lengths and actuators are then resolved post-hoc from the policy's logged operating envelope, reducing synthesis cost to a small, fixed number of reinforcement-learning runs instead of one per candidate. Our experiments show three key findings: co-designing body and gait is necessary to satisfy locomotion constraints; actuator-envelope feasibility, rather than locomotion success alone, determines realizable payload capacity; and canonical animal gaits emerge naturally in most designs from morphology and constraints alone. A real-world demonstration further highlights the efficacy of our work.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 15 of its 39 references that are in the map. First posted on arXiv 16 Sep 2026.
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15 of 39 references.
References · 15
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- 2021Transform2Act: Learning a Transform-and-Control Policy for Efficient Agent Designcited by 38
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- 2026Rapid co-design of Buoyancy-assisted robots for Challenging Locomotion using Gaussian Evolutionary Specialists ↗
- 2025Accelerated co-design of robots through morphological pretraining
- 2025McARL:Morphology-Control-Aware Reinforcement Learning for Generalizable Quadrupedal Locomotion
- 2026Higher-Order Morphology Priors for Quadruped Reinforcement Learning Under Actuator Degradation
- 2024DittoGym: Learning to Control Soft Shape-Shifting Robots
- 2025Coordinating Spinal and Limb Dynamics for Enhanced Sprawling Robot Mobility
- 2024AllGaits: Learning All Quadruped Gaits and Transitions
- 2025NaviGait: Navigating Dynamically Feasible Gait Libraries using Deep Reinforcement Learning