mlsanityData to 14 Oct 2026

GLAMDRING: Gait Learning And Morphology co-Design via Reinforcement LearnING of CPGs

arXiv 2609.19452 ↗First posted 16 Sep 2026cs.RO cs.LGcited by 0

On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation

Abstract (arXiv)

Robots are moving out of the structured factory floor and into unstructured environments such as disaster sites, planetary surfaces, and agricultural fields, for which the right robot often does not yet exist. We present GLAMDRING, a framework that synthesizes the optimal robot for a locomotion task and, jointly, learns the controller that drives it. For the given specifications of forward-velocity bounds, a per-actuator power budget, an actuator library, and a payload requirement, GLAMDRING returns a matched quadruped morphology (link geometry and per-joint actuators) and a Hopf-oscillator Central Pattern Generator (CPG) gait policy. We rank feasible designs against a target design objective, viz., maximum speed, minimum Cost of Transport (CoT), or max Payload Margin. Because body and locomotion are coupled, the optimal morphology dictates how a robot is driven, while optimal gait depends on the physical body. We train a small number of CPG policies by reinforcement learning across the space of candidate morphologies, co-learning the gait with the underlying robot hardware. Link lengths and actuators are then resolved post-hoc from the policy's logged operating envelope, reducing synthesis cost to a small, fixed number of reinforcement-learning runs instead of one per candidate. Our experiments show three key findings: co-designing body and gait is necessary to satisfy locomotion constraints; actuator-envelope feasibility, rather than locomotion success alone, determines realizable payload capacity; and canonical animal gaits emerge naturally in most designs from morphology and constraints alone. A real-world demonstration further highlights the efficacy of our work.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 15 of its 39 references that are in the map. First posted on arXiv 16 Sep 2026.

Builds on

15 of 39 references.

References · 15

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 998
  3. 2020Learning Quadrupedal Locomotion over Challenging Terraincited by 604
  4. 2021RMA: Rapid Motor Adaptation for Legged Robotscited by 508
  5. 2019Learning agile and dynamic motor skills for legged robotscited by 504
  6. 2022Learning robust perceptive locomotion for quadrupedal robots in the wildcited by 382
  7. 2023Orbit: A Unified Simulation Framework for Interactive Robot Learning Environmentscited by 295
  8. 2021Embodied Intelligence via Learning and Evolutioncited by 163
  9. 2018Reinforcement Learning for Improving Agent Designcited by 56
  10. 2018Jointly Learning to Construct and Control Agents using Deep Reinforcement Learningcited by 55
  11. 2019Policies Modulating Trajectory Generatorscited by 49
  12. 2021Transform2Act: Learning a Transform-and-Control Policy for Efficient Agent Designcited by 38
3 more
  1. 2022CPG-RL: Learning Central Pattern Generators for Quadruped Locomotioncited by 34
  2. 2022Meta Reinforcement Learning for Optimal Design of Legged Robotscited by 13
  3. 2021A Versatile Co-Design Approach For Dynamic Legged Robotscited by 4

Built on by

Not cited yet.

Similar, not cited

Close in wording, no citation either way

  1. 2026Rapid co-design of Buoyancy-assisted robots for Challenging Locomotion using Gaussian Evolutionary Specialists ↗
  2. 2025Accelerated co-design of robots through morphological pretraining
  3. 2025McARL:Morphology-Control-Aware Reinforcement Learning for Generalizable Quadrupedal Locomotion
  4. 2026Higher-Order Morphology Priors for Quadruped Reinforcement Learning Under Actuator Degradation
  5. 2024DittoGym: Learning to Control Soft Shape-Shifting Robots
  6. 2025Coordinating Spinal and Limb Dynamics for Enhanced Sprawling Robot Mobility
  7. 2024AllGaits: Learning All Quadruped Gaits and Transitions
  8. 2025NaviGait: Navigating Dynamically Feasible Gait Libraries using Deep Reinforcement Learning