Reward Design with Language Models
Not on the map. Why?
Cited by 44 in LLM agents and tool use, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Reward design in reinforcement learning (RL) is challenging since specifying human notions of desired behavior may be difficult via reward functions or require many expert demonstrations. Can we instead cheaply design rewards using a natural language interface? This paper explores how to simplify reward design by prompting a large language model (LLM) such as GPT-3 as a proxy reward function, where the user provides a textual prompt containing a few examples (few-shot) or a description (zero-shot) of the desired behavior. Our approach leverages this proxy reward function in an RL framework. Specifically, users specify a prompt once at the beginning of training. During training, the LLM evaluates an RL agent's behavior against the desired behavior described by the prompt and outputs a corresponding reward signal. The RL agent then uses this reward to update its behavior. We evaluate whether our approach can train agents aligned with user objectives in the Ultimatum Game, matrix games, and the DealOrNoDeal negotiation task. In all three tasks, we show that RL agents trained with our framework are well-aligned with the user's objectives and outperform RL agents trained with reward functions learned via supervised learning
Key facts. Cited by 257 papers in the map (data through 7 Oct 2026). Builds on 25 of its 40 references that are in the map. First posted on arXiv 27 Feb 2023.
Builds on
25 of 40 references.
References · 25
- 2020Language Models are Few-Shot Learnerscited by 32,199
- 2022Training language models to follow instructions with human feedbackcited by 15,712
- 2022Flamingo: a Visual Language Model for Few-Shot Learningcited by 4,337
- 2022Large Language Models are Zero-Shot Reasonerscited by 4,323
- 2017Deep reinforcement learning from human preferencescited by 3,846
- 2022Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedbackcited by 3,634
- 2014Empirical Evaluation of Gated Recurrent Neural Networks on Sequence Modelingcited by 2,341
- 2022Do As I Can, Not As I Say: Grounding Language in Robotic Affordancescited by 2,302
- 2016Concrete Problems in AI Safetycited by 1,582
- 2021Calibrate Before Use: Improving Few-Shot Performance of Language Modelscited by 1,371
- 2022Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agentscited by 1,029
- 2018Reward learning from human preferences and demonstrations in Ataricited by 314
13 more
- 2022The Effects of Reward Misspecification: Mapping and Mitigating Misaligned Modelscited by 312
- 2022Can language models learn from explanations in context?cited by 248
- 2017Inverse Reward Designcited by 246
- 2017Deal or No Deal? End-to-End Learning for Negotiation Dialoguescited by 202
- 2018Decoupling Strategy and Generation in Negotiation Dialoguescited by 156
- 2022The Unsurprising Effectiveness of Pre-Trained Vision Models for Controlcited by 155
- 2021Learning Generalizable Robotic Reward Functions from "In-The-Wild" Human Videoscited by 116
- 2019Using Natural Language for Reward Shaping in Reinforcement Learningcited by 114
- 2021Reward (Mis)design for Autonomous Drivingcited by 102
- 2022Inferring Rewards from Language in Contextcited by 50
- 2021ELLA: Exploration through Learned Language Abstractioncited by 42
- 2022EAGER: Asking and Answering Questions for Automatic Reward Shaping in Language-guided RLcited by 23
- 2021Targeted Data Acquisition for Evolving Negotiation Agentscited by 3
Built on by
Citing papers per year: 2023: 45; 2024: 96; 2025: 78; 2026: 38.
257 papers.
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By area:
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