Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spaces
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Cited by 56 in LLM alignment / RLHF / preference optimisation, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
While recent advances in deep reinforcement learning have allowed autonomous learning agents to succeed at a variety of complex tasks, existing algorithms generally require a lot of training data. One way to increase the speed at which agents are able to learn to perform tasks is by leveraging the input of human trainers. Although such input can take many forms, real-time, scalar-valued feedback is especially useful in situations where it proves difficult or impossible for humans to provide expert demonstrations. Previous approaches have shown the usefulness of human input provided in this fashion (e.g., the TAMER framework), but they have thus far not considered high-dimensional state spaces or employed the use of deep learning. In this paper, we do both: we propose Deep TAMER, an extension of the TAMER framework that leverages the representational power of deep neural networks in order to learn complex tasks in just a short amount of time with a human trainer. We demonstrate Deep TAMER's success by using it and just 15 minutes of human-provided feedback to train an agent that performs better than humans on the Atari game of Bowling - a task that has proven difficult for even state-of-the-art reinforcement learning methods.
Key facts. Cited by 122 papers in the map (data through 7 Oct 2026). First posted on arXiv 28 Sep 2017.
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Citing papers per year: 2018: 4; 2019: 2; 2020: 5; 2021: 12; 2022: 20; 2023: 29; 2024: 28; 2025: 19; 2026: 3.
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- 2025How well can LLMs provide planning feedback in grounded environments?11 Sep 2025
- 2025Active Query Selection for Crowd-Based Reinforcement Learning26 Aug 2025
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