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ARMS: Automatic Reward Shaping for Sparse-Reward Multi-Agent Reinforcement Learning

arXiv 2605.23562 ↗First posted 22 May 2026cs.MA cs.AIcited by 0

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Abstract (arXiv)

Sparse rewards are a major bottleneck in multi-agent reinforcement learning (MARL), where simultaneous learning induces non-stationarity and makes reward design especially delicate. Reward shaping can accelerate learning, but in the multi-agent setting it must preserve the strategic structure of the problem rather than merely improve short-term optimization. We propose Automatic Reward-shaping in Multi-agent Systems (ARMS), a self-supervised reward shaping framework for MARL that learns dense shaping signals from sparse environmental rewards through trajectory ranking. Since single-agent trajectory-ranking guarantees do not directly transfer to MARL, we reformulate policy invariance through conditional best-response reasoning, and show that if certain conditions hold, then using shaping rewards preserves each agent's best-response set under fixed opponent policies, and consequently preserve the set of Nash equilibria. Guided by this perspective, ARMS alternates between policy learning and reward learning while sharing shaping parameters across agents for efficiency. Experiments in a partially observable multi-agent pathfinding domain show that ARMS improves sampling efficiency under increasing reward sparsity and agent count, generalizes to unseen environments, and reveals a MARL-specific failure mode in which limited exploration and coupled policy--reward dynamics induce oscillatory behavior. Increasing exploration mitigates this effect and stabilizes learning. To the best of our knowledge, ARMS is the first automatic reward shaping framework for MARL whose design is motivated by a game-theoretic equilibrium-preservation result.

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References · 15

  1. 2017Proximal Policy Optimization Algorithmscited by 14,592
  2. 2017Deep reinforcement learning from human preferencescited by 3,871
  3. 2021The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Gamescited by 910
  4. 2020Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learningcited by 478
  5. 2018Reward learning from human preferences and demonstrations in Ataricited by 314
  6. 2020Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?cited by 286
  7. 2019Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observationscited by 256
  8. 2019A Review of Cooperative Multi-Agent Deep Reinforcement Learningcited by 147
  9. 2022A Survey of Multi-Agent Deep Reinforcement Learning with Communicationcited by 104
  10. 2021Deep Multiagent Reinforcement Learning: Challenges and Directionscited by 42
  11. 2021Self-Supervised Online Reward Shaping in Sparse-Reward Environmentscited by 34
  12. 2023Learn to Follow: Decentralized Lifelong Multi-agent Pathfinding via Planning and Learningcited by 27
3 more
  1. 2024POGEMA: A Benchmark Platform for Cooperative Multi-Agent Pathfindingcited by 20
  2. 2014Policy Invariance under Reward Transformations for General-Sum Stochastic Gamescited by 6
  3. 2025Preference-Guided Learning for Sparse-Reward Multi-Agent Reinforcement Learningcited by 2

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