mlsanityData to 14 Oct 2026

MisoDICE: Multi-Agent Imitation from Unlabeled Mixed-Quality Demonstrations

arXiv 2505.18595 ↗First posted 24 May 2025cs.LG cs.AI cs.MAcited by 3

On the map: LLM agents and tool use → Reinforcement learning for LLM agents

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Abstract (arXiv)

We study offline imitation learning (IL) in cooperative multi-agent settings, where demonstrations have unlabeled mixed quality - containing both expert and suboptimal trajectories. Our proposed solution is structured in two stages: trajectory labeling and multi-agent imitation learning, designed jointly to enable effective learning from heterogeneous, unlabeled data. In the first stage, we combine advances in large language models and preference-based reinforcement learning to construct a progressive labeling pipeline that distinguishes expert-quality trajectories. In the second stage, we introduce MisoDICE, a novel multi-agent IL algorithm that leverages these labels to learn robust policies while addressing the computational complexity of large joint state-action spaces. By extending the popular single-agent DICE framework to multi-agent settings with a new value decomposition and mixing architecture, our method yields a convex policy optimization objective and ensures consistency between global and local policies. We evaluate MisoDICE on multiple standard multi-agent RL benchmarks and demonstrate superior performance, especially when expert data is scarce.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 46 of its 64 references that are in the map. First posted on arXiv 24 May 2025.

Builds on

46 of 64 references.

References · 46

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2017Deep reinforcement learning from human preferencescited by 3,912
  3. 2016Generative Adversarial Imitation Learningcited by 1,597
  4. 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,558
  5. 2016HyperNetworkscited by 1,027
  6. 2021The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Gamescited by 942
  7. 2017Counterfactual Multi-Agent Policy Gradientscited by 751
  8. 2019The StarCraft Multi-Agent Challengecited by 597
  9. 2017Value-Decomposition Networks For Cooperative Multi-Agent Learningcited by 503
  10. 2017Learning Robust Rewards with Adversarial Inverse Reinforcement Learningcited by 490
  11. 2020Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learningcited by 485
  12. 2019QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learningcited by 379
34 more
  1. 2018Reward learning from human preferences and demonstrations in Ataricited by 316
  2. 2021PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-trainingcited by 302
  3. 2020QPLEX: Duplex Dueling Multi-Agent Q-Learningcited by 270
  4. 2021IQ-Learn: Inverse soft-Q Learning for Imitationcited by 193
  5. 2019Imitation Learning via Off-Policy Distribution Matchingcited by 183
  6. 2016A Connection between Generative Adversarial Networks, Inverse Reinforcement Learning, and Energy-Based Modelscited by 168
  7. 2023A Survey of Imitation Learning: Algorithms, Recent Developments, and Challengescited by 148
  8. 2022SMACv2: An Improved Benchmark for Cooperative Multi-Agent Reinforcement Learningcited by 122
  9. 2018Multi-Agent Generative Adversarial Imitation Learningcited by 100
  10. 2022Few-Shot Preference Learning for Human-in-the-Loop RLcited by 87
  11. 2021Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement Learningcited by 79
  12. 2023Preference Transformer: Modeling Human Preferences using Transformers for RLcited by 79
  13. 2023Contrastive Preference Learning: Learning from Human Feedback without RLcited by 79
  14. 2017Coordinated Multi-Agent Imitation Learningcited by 72
  15. 2023Inverse Preference Learning: Preference-based RL without a Reward Functioncited by 68
  16. 2021Plan Better Amid Conservatism: Offline Multi-Agent Reinforcement Learning with Actor Rectificationcited by 61
  17. 2019Multi-Agent Adversarial Inverse Reinforcement Learningcited by 60
  18. 2023Offline Multi-Agent Reinforcement Learning with Implicit Global-to-Local Value Regularizationcited by 43
  19. 2023Counterfactual Conservative Q Learning for Offline Multi-agent Reinforcement Learningcited by 37
  20. 2023Direct Preference-based Policy Optimization without Reward Modelingcited by 36
  21. 2023Beyond Reward: Offline Preference-guided Policy Optimizationcited by 35
  22. 2016Model-based Adversarial Imitation Learningcited by 29
  23. 2023When Demonstrations Meet Generative World Models: A Maximum Likelihood Framework for Offline Inverse Reinforcement Learningcited by 26
  24. 2024Diffusion-Reward Adversarial Imitation Learningcited by 20
  25. 2016Inverse Reinforcement Learning in Swarm Systemscited by 18
  26. 2023DiffAIL: Diffusion Adversarial Imitation Learningcited by 18
  27. 2022Discriminator-Guided Model-Based Offline Imitation Learningcited by 17
  28. 2024Optimal Design for Human Preference Elicitationcited by 17
  29. 2023Identifiability and Generalizability in Constrained Inverse Reinforcement Learningcited by 16
  30. 2024Listwise Reward Estimation for Offline Preference-based Reinforcement Learningcited by 14
  31. 2024Inverse Reinforcement Learning by Estimating Expertise of Demonstratorscited by 11
  32. 2024ComaDICE: Offline Cooperative Multi-Agent Reinforcement Learning with Stationary Distribution Shift Regularizationcited by 8
  33. 2025O-MAPL: Offline Multi-agent Preference Learningcited by 5
  34. 2024Hindsight Preference Learning for Offline Preference-based Reinforcement Learningcited by 3

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 1.

3 papers.

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  1. 2026Coordinated Diffusion: Generating Multi-Agent Behavior Without Multi-Agent Demonstrations
  2. 2022Conditional Imitation Learning for Multi-Agent Games
  3. 2023Inverse Factorized Q-Learning for Cooperative Multi-agent Imitation Learning
  4. 2023A Simple Solution for Offline Imitation from Observations and Examples with Possibly Incomplete Trajectories
  5. 2025Structured Imitation Learning of Interactive Policies through Inverse Games
  6. 2022Versatile Offline Imitation from Observations and Examples via Regularized State-Occupancy Matching
  7. 2022Learning from Good Trajectories in Offline Multi-Agent Reinforcement Learning
  8. 2023GO-DICE: Goal-Conditioned Option-Aware Offline Imitation Learning via Stationary Distribution Correction Estimation