Search-Based Credit Assignment for Offline Preference-Based Reinforcement Learning
On the map: Offline RL and imitation learning from data → Offline RL algorithms
Abstract (arXiv)
Offline reinforcement learning refers to the process of learning policies from fixed datasets, without requiring additional environment interaction. However, it often relies on well-defined reward functions, which are difficult and expensive to design. Human feedback is an appealing alternative, but its two common forms, expert demonstrations and preferences, have complementary limitations. Demonstrations provide stepwise supervision, but they are costly to collect and often reflect limited expert behavior modes. In contrast, preferences are easier to collect, but it is unclear which parts of a behavior contribute most to a trajectory segment, leaving credit assignment unresolved. In this paper, we introduce a Search-Based Preference Weighting (SPW) scheme to unify these two feedback sources. For each transition in a preference labeled trajectory, SPW searches for the most similar state-action pairs from expert demonstrations and directly derives stepwise importance weights based on their similarity scores. These weights are then used to guide standard preference learning, enabling more accurate credit assignment that traditional approaches struggle to achieve. We demonstrate that SPW enables effective joint learning from preferences and demonstrations, outperforming prior methods that leverage both feedback types on challenging robot manipulation tasks.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data. Builds on 19 of its 37 references that are in the map. First posted on arXiv 21 Aug 2025.
Builds on
19 of 37 references.
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Same direction, newest first
- 2023Optimal Transport for Offline Imitation Learning24 Mar
- 2023Benchmarks and Algorithms for Offline Preference-Based Reward Learning3 Jan
- 2021Offline Reinforcement Learning with Implicit Q-Learning12 Oct
- 2020D4RL: Datasets for Deep Data-Driven Reinforcement Learning15 Apr
Other references · 15
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
- 2017Deep reinforcement learning from human preferencescited by 3,912
- 2016Generative Adversarial Imitation Learningcited by 1,597
- 2019Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learningcited by 1,204
- 2018DeepMind Control Suitecited by 956
- 2018QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulationcited by 743
- 2020Deep Reinforcement Learning for Autonomous Driving: A Surveycited by 721
- 2018Reward learning from human preferences and demonstrations in Ataricited by 316
- 2021PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-trainingcited by 302
- 2019Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observationscited by 260
- 2019Imitation Learning via Off-Policy Distribution Matchingcited by 183
- 2020Primal Wasserstein Imitation Learningcited by 121
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- 2026PAWS: Preference Learning with Advantage-Weighted Segments
- 2025Fine-tuning Behavioral Cloning Policies with Preference-Based Reinforcement Learning
- 2026Preference-Calibrated Human-in-the-Loop Reinforcement Learning for Robotic Manipulation
- 2024Sample-Efficient Preference-based Reinforcement Learning with Dynamics Aware Rewards
- 2023Inverse Preference Learning: Preference-based RL without a Reward Function
- 2025PROF: An LLM-based Reward Code Preference Optimization Framework for Offline Imitation Learning
- 2026Freeform Preference Learning for Robotic Manipulation
- 2021Offline Preference-Based Apprenticeship Learning