RxGS: Relightable Gaussian Stylization via BRDF Decomposition
On the map: 3D reconstruction and neural rendering → 3D scene stylization
Abstract (arXiv)
Reference-based 3D scene stylization transfers the appearance of a reference image onto a reconstructed 3D scene while preserving scene geometry. Recent methods perform this transfer by optimizing the appearance representation of neural scene models including Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS). These methods optimize an RGB appearance representation, in which a single per-point colour combines the effects of material reflectance, environment illumination, together with the shading it produces, and the viewing direction. When stylization modifies this combined colour, the illumination effects present during stylization are baked into the stored appearance, so the stylized scene cannot be rendered under different illumination. To address this limitation, we present RxGS, a relightable 3D scene stylization framework built on a Bidirectional Reflectance Distribution Function (BRDF)-aware 3D Gaussian representation. Rather than modifying a per-point RGB colour, RxGS optimizes only the diffuse albedo field recovered by inverse rendering, while leaving roughness, metallicity, surface normals, and the estimated environment lighting unchanged. As a result, the stylized scene keeps all the components a physically-based renderer needs other than the edited albedo, and can therefore still be relit. RxGS optimizes the albedo field using a nearest-neighbour feature matching loss together with a spatial smoothness prior over Gaussian centres. We evaluate the method using a Geometry Consistency Cost (GCC) based on optical-flow warping error. RxGS achieves the lowest GCC on all evaluated NeRF-Synthetic scenes and remains competitive on real-captured scenes, while additionally supporting relightable stylization, which existing reference-based 3D scene stylization methods do not provide.
Key facts. No citing papers in the map yet (data through 19 Oct 2026). Placed in 3D scene stylization, one of 15 directions in 3D reconstruction and neural rendering. Builds on 35 of its 45 references that are in the map. First posted on arXiv 19 Oct 2026.
Builds on
35 of 45 references.
Closest ancestors · 12
Same direction, newest first
- 2025Stylos: Multi-View 3D Stylization with Single-Forward Gaussian Splatting30 Sep
- 2025FantasyStyle: Controllable Stylized Distillation for 3D Gaussian Splatting11 Aug
- 2025GT2-GS: Geometry-aware Texture Transfer for Gaussian Splatting21 May
- 2025ABC-GS: Alignment-Based Controllable Style Transfer for 3D Gaussian Splatting28 Mar
- 2024Reference-based Controllable Scene Stylization with Gaussian Splatting9 Jul
- 2024StylizedGS: Controllable Stylization for 3D Gaussian Splatting8 Apr
- 2023ARF-Plus: Controlling Perceptual Factors in Artistic Radiance Fields for 3D Scene Stylization23 Aug
- 2022StyleTRF: Stylizing Tensorial Radiance Fields19 Dec
- 2022UPST-NeRF: Universal Photorealistic Style Transfer of Neural Radiance Fields for 3D Scene15 Aug
- 2022StylizedNeRF: Consistent 3D Scene Stylization as Stylized NeRF via 2D-3D Mutual Learning24 May
- 2021StyleMesh: Style Transfer for Indoor 3D Scene Reconstructions2 Dec
- 2021Stylizing 3D Scene via Implicit Representation and HyperNetwork27 May
Other references · 23
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,506
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,841
- 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,440
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,071
- 2017Arbitrary Style Transfer in Real-time with Adaptive Instance Normalizationcited by 2,025
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,753
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,653
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,299
- 2021Volume Rendering of Neural Implicit Surfacescited by 1,008
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 984
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 336
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 257
11 more
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 228
- 2023TensoIR: Tensorial Inverse Renderingcited by 170
- 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 150
- 2022ARF: Artistic Radiance Fieldscited by 148
- 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 146
- 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 110
- 2022TANGO: Text-driven Photorealistic and Robust 3D Stylization via Lighting Decompositioncited by 84
- 2017Artistic style transfer for videos and spherical imagescited by 46
- 2022Ref-NPR: Reference-Based Non-Photorealistic Radiance Fields for Controllable Scene Stylizationcited by 36
- 2023LAENeRF: Local Appearance Editing for Neural Radiance Fieldscited by 6
- 2025Optimization-Free Style Transfer for 3D Gaussian Splatscited by 1
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- 2024RNG: Relightable Neural Gaussians
- 2025Multi-StyleGS: Stylizing Gaussian Splatting with Multiple Styles
- 2026R3GW: Relightable 3D Gaussians for Outdoor Scenes in the Wild
- 2024Textured Gaussians for Enhanced 3D Scene Appearance Modeling
- 2024Stylizing Sparse-View 3D Scenes with Hierarchical Neural Representation
- 2025GAS-NeRF: Geometry-Aware Stylization of Dynamic Radiance Fields
- 2025Morpheus: Text-Driven 3D Gaussian Splat Shape and Color Stylization
- 2026DReSG: Diffusion Residuals for Stylized Gaussian Splatting