LAENeRF: Local Appearance Editing for Neural Radiance Fields
Not on the map. Why?
Abstract (arXiv)
Due to the omnipresence of Neural Radiance Fields (NeRFs), the interest towards editable implicit 3D representations has surged over the last years. However, editing implicit or hybrid representations as used for NeRFs is difficult due to the entanglement of appearance and geometry encoded in the model parameters. Despite these challenges, recent research has shown first promising steps towards photorealistic and non-photorealistic appearance edits. The main open issues of related work include limited interactivity, a lack of support for local edits and large memory requirements, rendering them less useful in practice. We address these limitations with LAENeRF, a unified framework for photorealistic and non-photorealistic appearance editing of NeRFs. To tackle local editing, we leverage a voxel grid as starting point for region selection. We learn a mapping from expected ray terminations to final output color, which can optionally be supervised by a style loss, resulting in a framework which can perform photorealistic and non-photorealistic appearance editing of selected regions. Relying on a single point per ray for our mapping, we limit memory requirements and enable fast optimization. To guarantee interactivity, we compose the output color using a set of learned, modifiable base colors, composed with additive layer mixing. Compared to concurrent work, LAENeRF enables recoloring and stylization while keeping processing time low. Furthermore, we demonstrate that our approach surpasses baseline methods both quantitatively and qualitatively.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 42 of its 57 references that are in the map. First posted on arXiv 15 Dec 2023.
Builds on
42 of 57 references.
References · 42
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30 more
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Built on by
Citing papers per year: 2024: 2; 2025: 1; 2026: 2.
5 papers.
- 2024Material Transforms from Disentangled NeRF Representationscited by 1
- 2025High Dynamic Range 3D Gaussian Splatting via Luminance-Chromaticity Decompositioncited by 1
- 2024ArCSEM: Artistic Colorization of SEM Images via Gaussian Splattingcited by 0
- 2026Owner3D: Ownership-Guided Style Writing for Training-Free Localized 3D Stylizationcited by 0
- 2026What Makes a 3D Scene Editable? A Factorized Benchmark of Fidelity, Locality, Consistency, and Preservationcited by 0
- 2026What Makes a 3D Scene Editable? A Factorized Benchmark of Fidelity, Locality, Consistency, and Preservation14 Sep 2026
- 2026Owner3D: Ownership-Guided Style Writing for Training-Free Localized 3D Stylization14 Aug 2026
- 2025High Dynamic Range 3D Gaussian Splatting via Luminance-Chromaticity Decomposition17 Nov 2025
- 2024Material Transforms from Disentangled NeRF Representations12 Nov 2024
- 2024ArCSEM: Artistic Colorization of SEM Images via Gaussian Splatting25 Oct 2024