SpeakerVid-5M: A Large-Scale High-Quality Dataset for Audio-Visual Dyadic Interactive Human Generation
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Abstract (arXiv)
The rapid development of large-scale models has catalyzed significant breakthroughs in the digital human domain. These advanced methodologies offer high-fidelity solutions for avatar driving and rendering, leading academia to focus on the next major challenge: audio-visual dyadic interactive virtual human. To facilitate research in this emerging area, we present SpeakerVid-5M dataset, the first large-scale, high-quality dataset designed for audio-visual dyadic interactive virtual human generation. Totaling over 8,743 hours, SpeakerVid-5M contains more than 5.2 million video clips of human portraits. It covers diverse scales and interaction types, including monadic talking, listening, and dyadic conversations. Crucially, the dataset is structured along two key dimensions: interaction type and data quality. First, it is categorized into four types (dialogue branch, single branch, listening branch and multi-turn branch) based on the interaction scenario. Second, it is stratified into a large-scale pre-training subset and a curated, high-quality subset for Supervised Fine-Tuning (SFT). This dual structure accommodates a wide array of 2D virtual human tasks. In addition, we provide an autoregressive (AR)-based video chat baseline trained on this data, accompanied by a dedicated set of metrics and test data to serve as a benchmark VidChatBench for future work. Both the dataset and the corresponding data processing code will be publicly released. Project page: https://dorniwang.github.io/SpeakerVid-5M/
Key facts. Cited by 30 papers in the map (data through 14 Oct 2026). Builds on 43 of its 60 references that are in the map. First posted on arXiv 14 Jul 2025.
Builds on
43 of 60 references.
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31 more
- 2024F5-TTS: A Fairytaler that Fakes Fluent and Faithful Speech with Flow Matchingcited by 361
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- 2024Autoregressive Video Generation without Vector Quantizationcited by 186
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Citing papers per year: 2025: 6; 2026: 24.
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- 2026MOVA: Towards Scalable and Synchronized Video-Audio Generationcited by 43
- 2025UniAVGen: Unified Audio and Video Generation with Asymmetric Cross-Modal Interactionscited by 38
- 2025StreamAvatar: Streaming Diffusion Models for Real-Time Interactive Human Avatarscited by 25
- 2026LPM 1.0: Video-based Character Performance Modelcited by 11
- 2025SoulX-FlashTalk: Real-Time Infinite Streaming of Audio-Driven Avatars via Self-Correcting Bidirectional Distillationcited by 10
- 2026CineDance: Towards Next-Generation Multi-Shot Long-Form Cinematic Audio-Video Generationcited by 6
- 2025ActAvatar: Temporally-Aware Precise Action Control for Talking Avatarscited by 5
- 2025MAViD: A Multimodal Framework for Audio-Visual Dialogue Understanding and Generationcited by 4
- 2026SoulX-FlashHead: Oracle-guided Generation of Infinite Real-time Streaming Talking Headscited by 4
- 2026Making Avatars Interact: Towards Text-Driven Human-Object Interaction for Controllable Talking Avatarscited by 3
- 2026OmniCustom: Sync Audio-Video Customization Via Joint Audio-Video Generation Modelcited by 3
- 2026OmniHuman: A Large-scale Dataset and Benchmark for Human-Centric Video Generationcited by 3
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- 2026Beyond Monologue: Interactive Talking-Listening Avatar Generation with Conversational Audio Context-Aware Kernelscited by 1
- 2026Exploring the Role of Synthetic Data Augmentation in Controllable Human-Centric Video Generationcited by 1
- 2026Mutual Forcing: Dual-Mode Self-Evolution for Fast Autoregressive Audio-Video Character Generationcited by 1
- 2026Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interactioncited by 1
- 2026Where and When to Force: Routed Forcing for Streaming Avatarscited by 1
- 2025ViSA: 3D-Aware Video Shading for Real-Time Upper-Body Avatar Creationcited by 0
- 2026EMOSH: Expressive Motion and Shape Disentanglement for Human Animationcited by 0
- 2026Ex-Omni-2D: Expressive Omni-Modal Dialogue Models with Native Visual Presencecited by 0
- 2026Human-Centric Intelligence in the Era of Foundation Models: A Surveycited by 0
- 2026EditaLive! Unified Character Video Editing for Live Streamingcited by 0
- 2026DreamX-Creator: Democratizing Native Audio-Video Generation at 2K Resolutioncited by 0
- 2026Vorch-Human: Unified Multi-Task Human-Centric Generation via Long-Horizon Continuationcited by 0
- 2026ComplexSync: High-Fidelity and Real-Time Lip Sync in Complex Scenarioscited by 0
- 2026MegaAvatar: Controllable Talking Avatar Generationcited by 0
- 2026GLARE: Generating Listening Heads with Appropriate Reactionscited by 0
- 2026CIViC: Evidence Gates for Audio-Conditioned Visual Prediction on Proxy Taskscited by 0
- 2026CIViC: Evidence Gates for Audio-Conditioned Visual Prediction on Proxy Tasks11 Oct 2026
- 2026GLARE: Generating Listening Heads with Appropriate Reactions30 Sep 2026
- 2026MegaAvatar: Controllable Talking Avatar Generation30 Sep 2026
- 2026Where and When to Force: Routed Forcing for Streaming Avatars25 Sep 2026
- 2026ComplexSync: High-Fidelity and Real-Time Lip Sync in Complex Scenarios24 Sep 2026
- 2026DreamX-Creator: Democratizing Native Audio-Video Generation at 2K Resolution31 Aug 2026
- 2026EditaLive! Unified Character Video Editing for Live Streaming27 Aug 2026
- 2026Human-Centric Intelligence in the Era of Foundation Models: A Survey18 Aug 2026
- 2026Ex-Omni-2D: Expressive Omni-Modal Dialogue Models with Native Visual Presence11 Aug 2026
- 2026Vorch-Human: Unified Multi-Task Human-Centric Generation via Long-Horizon Continuation6 Aug 2026
- 2026InteracVid: Building a Real Interactive Audio-Visual Response Dataset from Live-Chat Videos2 Aug 2026
- 2026Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interaction26 Jul 2026
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- 2026EMOSH: Expressive Motion and Shape Disentanglement for Human Animation26 Jun 2026
- 2026CineDance: Towards Next-Generation Multi-Shot Long-Form Cinematic Audio-Video Generation8 Jun 2026
- 2026Mutual Forcing: Dual-Mode Self-Evolution for Fast Autoregressive Audio-Video Character Generation28 Apr 2026
- 2026Exploring the Role of Synthetic Data Augmentation in Controllable Human-Centric Video Generation23 Apr 2026
- 2026OmniHuman: A Large-scale Dataset and Benchmark for Human-Centric Video Generation20 Apr 2026
- 2026Beyond Monologue: Interactive Talking-Listening Avatar Generation with Conversational Audio Context-Aware Kernels11 Apr 2026
- 2026LPM 1.0: Video-based Character Performance Model9 Apr 2026
- 2026Face-to-Face: A Video Dataset for Multi-Person Interaction Modeling16 Mar 2026
- 2026OmniCustom: Sync Audio-Video Customization Via Joint Audio-Video Generation Model12 Feb 2026
- 2026MOVA: Towards Scalable and Synchronized Video-Audio Generation9 Feb 2026
- 2026SoulX-FlashHead: Oracle-guided Generation of Infinite Real-time Streaming Talking Heads7 Feb 2026
- 2026Making Avatars Interact: Towards Text-Driven Human-Object Interaction for Controllable Talking Avatars2 Feb 2026
- 2025SoulX-FlashTalk: Real-Time Infinite Streaming of Audio-Driven Avatars via Self-Correcting Bidirectional Distillation29 Dec 2025
- 2025StreamAvatar: Streaming Diffusion Models for Real-Time Interactive Human Avatars26 Dec 2025
- 2025ActAvatar: Temporally-Aware Precise Action Control for Talking Avatars22 Dec 2025
- 2025ViSA: 3D-Aware Video Shading for Real-Time Upper-Body Avatar Creation8 Dec 2025
- 2025MAViD: A Multimodal Framework for Audio-Visual Dialogue Understanding and Generation2 Dec 2025
- 2025UniAVGen: Unified Audio and Video Generation with Asymmetric Cross-Modal Interactions5 Nov 2025
- 2025StreamAvatar: Streaming Diffusion Models for Real-Time Interactive Human Avatarscited by 25
- 2025SoulX-FlashTalk: Real-Time Infinite Streaming of Audio-Driven Avatars via Self-Correcting Bidirectional Distillationcited by 10
- 2025MAViD: A Multimodal Framework for Audio-Visual Dialogue Understanding and Generationcited by 4
- 2025SoulX-FlashTalk: Real-Time Infinite Streaming of Audio-Driven Avatars via Self-Correcting Bidirectional Distillation29 Dec 2025
- 2025StreamAvatar: Streaming Diffusion Models for Real-Time Interactive Human Avatars26 Dec 2025
- 2025MAViD: A Multimodal Framework for Audio-Visual Dialogue Understanding and Generation2 Dec 2025
- 2026MOVA: Towards Scalable and Synchronized Video-Audio Generationcited by 43
- 2025UniAVGen: Unified Audio and Video Generation with Asymmetric Cross-Modal Interactionscited by 38
- 2026LPM 1.0: Video-based Character Performance Modelcited by 11
- 2026CineDance: Towards Next-Generation Multi-Shot Long-Form Cinematic Audio-Video Generationcited by 6
- 2025ActAvatar: Temporally-Aware Precise Action Control for Talking Avatarscited by 5
- 2026SoulX-FlashHead: Oracle-guided Generation of Infinite Real-time Streaming Talking Headscited by 4
- 2026Making Avatars Interact: Towards Text-Driven Human-Object Interaction for Controllable Talking Avatarscited by 3
- 2026OmniCustom: Sync Audio-Video Customization Via Joint Audio-Video Generation Modelcited by 3
- 2026OmniHuman: A Large-scale Dataset and Benchmark for Human-Centric Video Generationcited by 3
- 2026InteracVid: Building a Real Interactive Audio-Visual Response Dataset from Live-Chat Videoscited by 2
- 2026Face-to-Face: A Video Dataset for Multi-Person Interaction Modelingcited by 1
- 2026Beyond Monologue: Interactive Talking-Listening Avatar Generation with Conversational Audio Context-Aware Kernelscited by 1
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- 2026GLARE: Generating Listening Heads with Appropriate Reactions30 Sep 2026
- 2026MegaAvatar: Controllable Talking Avatar Generation30 Sep 2026
- 2026Where and When to Force: Routed Forcing for Streaming Avatars25 Sep 2026
- 2026ComplexSync: High-Fidelity and Real-Time Lip Sync in Complex Scenarios24 Sep 2026
- 2026DreamX-Creator: Democratizing Native Audio-Video Generation at 2K Resolution31 Aug 2026
- 2026EditaLive! Unified Character Video Editing for Live Streaming27 Aug 2026
- 2026Human-Centric Intelligence in the Era of Foundation Models: A Survey18 Aug 2026
- 2026Ex-Omni-2D: Expressive Omni-Modal Dialogue Models with Native Visual Presence11 Aug 2026
- 2026Vorch-Human: Unified Multi-Task Human-Centric Generation via Long-Horizon Continuation6 Aug 2026
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- 2026EMOSH: Expressive Motion and Shape Disentanglement for Human Animation26 Jun 2026
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