Real-Time Denoising of Volumetric Path Tracing for Direct Volume Rendering
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Abstract (arXiv)
Direct Volume Rendering (DVR) using Volumetric Path Tracing (VPT) is a scientific visualization technique that simulates light transport with objects' matter using physically-based lighting models. Monte Carlo (MC) path tracing is often used with surface models, yet its application for volumetric models is difficult due to the complexity of integrating MC light-paths in volumetric media with none or smooth material boundaries. Moreover, auxiliary geometry-buffers (G-buffers) produced for volumes are typically very noisy, failing to guide image denoisers relying on that information to preserve image details. This makes existing real-time denoisers, which take noise-free G-buffers as their input, less effective when denoising VPT images. We propose the necessary modifications to an image-based denoiser previously used when rendering surface models, and demonstrate effective denoising of VPT images. In particular, our denoising exploits temporal coherence between frames, without relying on noise-free G-buffers, which has been a common assumption of existing denoisers for surface-models. Our technique preserves high-frequency details through a weighted recursive least squares that handles heterogeneous noise for volumetric models. We show for various real data sets that our method improves the visual fidelity and temporal stability of VPT during classic DVR operations such as camera movements, modifications of the light sources, and editions to the volume transfer function.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 15 Jun 2021.
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Citing papers per year: 2024: 1; 2025: 0; 2026: 4.
5 papers.
- 2024Multi-Layer Gaussian Splatting for Immersive Anatomy Visualizationcited by 7
- 2026Three-dimensional visualization of X-ray micro-CT with large-scale datasets: Efficiency and accuracy for real-time interactioncited by 1
- 2026Hybrid Foveated Path Tracing with Peripheral Gaussians for Immersive Anatomycited by 1
- 2026TemporalGS: Training-Free Plug-and-Play Acceleration for 3D Gaussian Splatting Rendering via Temporal Priorscited by 0
- 2026Gaussian Stippling: Efficient Sorting-Free 3D Gaussian Rendering through Hybrid Sampling and Spatiotemporal Reconstructioncited by 0
- 2026Gaussian Stippling: Efficient Sorting-Free 3D Gaussian Rendering through Hybrid Sampling and Spatiotemporal Reconstruction29 Sep 2026
- 2026TemporalGS: Training-Free Plug-and-Play Acceleration for 3D Gaussian Splatting Rendering via Temporal Priors3 Jul 2026
- 2026Hybrid Foveated Path Tracing with Peripheral Gaussians for Immersive Anatomy29 Jan 2026
- 2026Three-dimensional visualization of X-ray micro-CT with large-scale datasets: Efficiency and accuracy for real-time interaction21 Jan 2026
- 2024Multi-Layer Gaussian Splatting for Immersive Anatomy Visualization22 Oct 2024