mlsanityData to 14 Oct 2026

Controllable Egocentric Video Generation via Occlusion-Aware Sparse 3D Hand Joints

arXiv 2603.11755 ↗First posted 12 Mar 2026cs.CVcited by 4

On the map: World models → Embodied and robot world models

Abstract (arXiv)

Controllable video generation for complex hand-object interactions is a critical step toward building visual world models. However, existing methods often struggle to achieve fine-grained, 3D-consistent hand articulation in generated videos. By relying on dense 2D trajectories or implicit pose representations, they collapse crucial geometric structures into spatially ambiguous signals, leading to severe motion inconsistencies and hallucinated artifacts under egocentric occlusions. To address this, we propose leveraging sparse 3D hand joints as explicit control signals with three key advantages: explicit geometry to resolve occlusions, an intuitive interface for interactive editing, and cross-embodiment generalization to robotic hands. Built upon this, our efficient control module extracts occlusion-aware features from the source reference frame by penalizing unreliable visual features from hidden joints, and employs a 3D-based weighting mechanism to handle dynamically occluded target joints during motion propagation. Meanwhile, it directly injects 3D geometric embeddings into the latent space to enforce structural consistency. To facilitate robust training and evaluation, we develop an automated annotation pipeline, yielding 1M high-quality egocentric video clips paired with precise hand trajectories. Experiments demonstrate that our approach outperforms state-of-the-art baselines, generating high-fidelity egocentric videos with realistic hand-object interactions.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 60 of its 65 references that are in the map. First posted on arXiv 12 Mar 2026.

Builds on

60 of 65 references.

Closest ancestors · 7

Same direction, newest first

  1. 2026Hand2World: Autoregressive Egocentric Interaction Generation via Free-Space Hand Gestures10 Feb
  2. 2026DreamDojo: A Generalist Robot World Model from Large-Scale Human Videos6 Feb
  3. 2026Walk through Paintings: Egocentric World Models from Internet Priors21 Jan
  4. 2025Motus: A Unified Latent Action World Model15 Dec
  5. 2025PhysicalAgent: Towards General Cognitive Robotics with Foundation World Models17 Sep
  6. 2024GEM: A Generalizable Ego-Vision Multimodal World Model for Fine-Grained Ego-Motion, Object Dynamics, and Scene Composition Control15 Dec
  7. 2023Structured World Models from Human Videos21 Aug

Other references · 53

  1. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
  2. 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,380
  3. 2022Scalable Diffusion Models with Transformerscited by 6,054
  4. 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,503
  5. 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,708
  6. 2018YOLOv3: An Incremental Improvementcited by 2,659
  7. 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasetscited by 2,581
  8. 2024HunyuanVideo: A Systematic Framework For Large Video Generative Modelscited by 1,660
  9. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,556
  10. 2023MotionCtrl: A Unified and Flexible Motion Controller for Video Generationcited by 580
  11. 2023VideoComposer: Compositional Video Synthesis with Motion Controllabilitycited by 464
  12. 2024Pyramidal Flow Matching for Efficient Video Generative Modelingcited by 366
38 more
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  2. 2025EgoDex: Learning Dexterous Manipulation from Large-Scale Egocentric Videocited by 211
  3. 2021DexMV: Imitation Learning for Dexterous Manipulation from Human Videoscited by 206
  4. 2025World Simulation with Video Foundation Models for Physical AIcited by 200
  5. 2024Motion Prompting: Controlling Video Generation with Motion Trajectoriescited by 178
  6. 2024Tora: Trajectory-oriented Diffusion Transformer for Video Generationcited by 164
  7. 2025HunyuanVideo 1.5 Technical Reportcited by 160
  8. 2024DragAnything: Motion Control for Anything using Entity Representationcited by 159
  9. 2025Training Agents Inside of Scalable World Modelscited by 136
  10. 2024WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wildcited by 124
  11. 2025Go-with-the-Flow: Motion-Controllable Video Diffusion Models Using Real-Time Warped Noisecited by 117
  12. 2023TrailBlazer: Trajectory Control for Diffusion-Based Video Generationcited by 91
  13. 2024ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restorationcited by 89
  14. 2023PEEKABOO: Interactive Video Generation via Masked-Diffusioncited by 76
  15. 2025MotionStream: Real-Time Video Generation with Interactive Motion Controlscited by 76
  16. 2025CineMaster: A 3D-Aware and Controllable Framework for Cinematic Text-to-Video Generationcited by 74
  17. 20243DTrajMaster: Mastering 3D Trajectory for Multi-Entity Motion in Video Generationcited by 71
  18. 2024SG-I2V: Self-Guided Trajectory Control in Image-to-Video Generationcited by 68
  19. 2024Image Conductor: Precision Control for Interactive Video Synthesiscited by 63
  20. 2024Trajectory Attention for Fine-grained Video Motion Controlcited by 63
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  22. 2025Embodied AI Agents: Modeling the Worldcited by 61
  23. 2024FreeTraj: Tuning-Free Trajectory Control in Video Diffusion Modelscited by 56
  24. 2025MotionCanvas: Cinematic Shot Design with Controllable Image-to-Video Generationcited by 50
  25. 2025Wan-Move: Motion-controllable Video Generation via Latent Trajectory Guidancecited by 45
  26. 2025ATI: Any Trajectory Instruction for Controllable Video Generationcited by 43
  27. 2024TrackGo: A Flexible and Efficient Method for Controllable Video Generationcited by 39
  28. 2025RynnVLA-001: Using Human Demonstrations to Improve Robot Manipulationcited by 25
  29. 2025Humanoid Everyday: A Comprehensive Robotic Dataset for Open-World Humanoid Manipulationcited by 25
  30. 2025Generative Video Motion Editing with 3D Point Trackscited by 23
  31. 2026EgoHumanoid: Unlocking In-the-Wild Loco-Manipulation with Robot-Free Egocentric Demonstrationcited by 21
  32. 2025PlayerOne: Egocentric World Simulatorcited by 20
  33. 2025HumanDreamer: Generating Controllable Human-Motion Videos via Decoupled Generationcited by 19
  34. 2025Precise Action-to-Video Generation Through Visual Action Promptscited by 15
  35. 2025DreamVE: Unified Instruction-based Image and Video Editingcited by 11
  36. 2025Mask2IV: Interaction-Centric Video Generation via Mask Trajectoriescited by 10
  37. 2025EgoControl: Controllable Egocentric Video Generation via 3D Full-Body Posescited by 8
  38. 2025Analyzing Key Objectives in Human-to-Robot Retargeting for Dexterous Manipulationcited by 6

50 most cited of 53 All 53 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 4.

4 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026ACE-Ego-Hand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recovery
  2. 2026Robotizing Human Videos with Physically Consistent Interactions ↗
  3. 2026The Surprising Effectiveness of Video Diffusion Models for Hand Motion Reconstruction
  4. 2024HANDI: Hand-Centric Text-and-Image Conditioned Video Generation
  5. 2026EgoMatrix: Physically Faithful Dexterous Robot Demonstrations from Egocentric Human Videos ↗
  6. 2026EgoGenesis: Egocentric World-Action Modeling with Online Anchored Projective Memory and Action-3D RoPE
  7. 2026OccluDex: Hierarchical 3D Visuo-Tactile Representation Learning for Egocentric Dexterous Manipulation under Self-Occlusion ↗
  8. 2026ESTHER: Egocentric Stereo Hand Estimation and Reconstruction in the Wild