Controllable Egocentric Video Generation via Occlusion-Aware Sparse 3D Hand Joints
On the map: World models → Embodied and robot world models
Abstract (arXiv)
Controllable video generation for complex hand-object interactions is a critical step toward building visual world models. However, existing methods often struggle to achieve fine-grained, 3D-consistent hand articulation in generated videos. By relying on dense 2D trajectories or implicit pose representations, they collapse crucial geometric structures into spatially ambiguous signals, leading to severe motion inconsistencies and hallucinated artifacts under egocentric occlusions. To address this, we propose leveraging sparse 3D hand joints as explicit control signals with three key advantages: explicit geometry to resolve occlusions, an intuitive interface for interactive editing, and cross-embodiment generalization to robotic hands. Built upon this, our efficient control module extracts occlusion-aware features from the source reference frame by penalizing unreliable visual features from hidden joints, and employs a 3D-based weighting mechanism to handle dynamically occluded target joints during motion propagation. Meanwhile, it directly injects 3D geometric embeddings into the latent space to enforce structural consistency. To facilitate robust training and evaluation, we develop an automated annotation pipeline, yielding 1M high-quality egocentric video clips paired with precise hand trajectories. Experiments demonstrate that our approach outperforms state-of-the-art baselines, generating high-fidelity egocentric videos with realistic hand-object interactions.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 60 of its 65 references that are in the map. First posted on arXiv 12 Mar 2026.
Builds on
60 of 65 references.
Closest ancestors · 7
Same direction, newest first
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- 2024GEM: A Generalizable Ego-Vision Multimodal World Model for Fine-Grained Ego-Motion, Object Dynamics, and Scene Composition Control15 Dec
- 2023Structured World Models from Human Videos21 Aug
Other references · 53
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50 most cited of 53 All 53 (JSON)
Built on by
Citing papers per year: 2026: 4.
4 papers.
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- 2026Multi-Agent Egocentric World Model with Fine-Grained Embodied Interactioncited by 0
- 2026WorldOracle: Benchmarking Action-Conditioned World Models against Real-World Executionscited by 0
- 2026WorldOracle: Benchmarking Action-Conditioned World Models against Real-World Executions13 Oct 2026
- 2026Multi-Agent Egocentric World Model with Fine-Grained Embodied Interaction8 Oct 2026
- 2026HandsOnWorld: Unconstrained Egocentric Video Generation with Camera-Disentangled Hand Control2 Jul 2026
- 2026AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customization5 Jun 2026
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- 2026OccluDex: Hierarchical 3D Visuo-Tactile Representation Learning for Egocentric Dexterous Manipulation under Self-Occlusion ↗
- 2026ESTHER: Egocentric Stereo Hand Estimation and Reconstruction in the Wild