TinyHistory: Lightweight Video History Embeddings via Two-Stage Context Learning
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Abstract (arXiv)
History context is central to autoregressive video generation, driving consistency and storytelling for both commercial models and personal use cases. For example, personal users, offline workflows, and individual-scale finetuning need to encode longer video histories under tight compute and memory budgets. We observe that content and identity consistency is an essential requirement, and that complete, uninterrupted history coverage together with content query and interpretation capabilities is broadly desired. We present TinyHistory, a lightweight history embedding learned through two-stage context learning. In the first stage, we pretrain the encoder on large-scale video data with a randomized frame query objective; in the second stage, we repurpose the pretrained encoder within an autoregressive video diffusion model to learn content-level consistency. As a result, we show that the learned lightweight embeddings achieve consistency comparable (by VLM, VBench, ELO, etc) to heavier alternatives, while reducing training overhead and extending the encodable history length within a given memory budget. We conduct ablation studies to analyze the influence and trade-offs of each component.
Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). First posted on arXiv 29 Dec 2025.
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Citing papers per year: 2026: 15.
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- 2026Context Forcing: Consistent Autoregressive Video Generation with Long Contextcited by 59
- 2026Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memorycited by 40
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- 2026Efficient Video Diffusion Models: Advancements and Challengescited by 7
- 2026RAVEN: Real-time Autoregressive Video Extrapolation with Consistency-model GRPOcited by 7
- 2026Ring Forcing: Towards Precise Long-Term Memory for Autoregressive Video Diffusioncited by 5
- 2026From Pixels to States: Rethinking Interactive World Models as Game Enginescited by 4
- 2026AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customizationcited by 3
- 2026Stream Forcing: Constructing Unified Training Trajectory for Robust Streaming Video Generationcited by 2
- 2026WorldPlay2: Extending Real-Time Interactive World Models in Control and Horizoncited by 0
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- 2026DeCoPrune: Efficient KV-Cache Pruning for Autoregressive Video Diffusion via Denoising Consistencycited by 0
- 2026Spatial Memory Intelligence: Endowing World Models with Understanding-Driven Long-Term Memorycited by 0
- 2026FrameFold: Response-Guided KV Cache Consolidation for Autoregressive Long Video Generationcited by 0
- 2026FrameFold: Response-Guided KV Cache Consolidation for Autoregressive Long Video Generation10 Oct 2026
- 2026Spatial Memory Intelligence: Endowing World Models with Understanding-Driven Long-Term Memory1 Oct 2026
- 2026DeCoPrune: Efficient KV-Cache Pruning for Autoregressive Video Diffusion via Denoising Consistency30 Sep 2026
- 2026WorldPlay2: Extending Real-Time Interactive World Models in Control and Horizon28 Sep 2026
- 2026Ring Forcing: Towards Precise Long-Term Memory for Autoregressive Video Diffusion27 Aug 2026
- 2026Stream Forcing: Constructing Unified Training Trajectory for Robust Streaming Video Generation11 Aug 2026
- 2026From Pixels to States: Rethinking Interactive World Models as Game Engines15 Jul 2026
- 2026AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customization5 Jun 2026
- 2026Echo-Infinity: Learning Evolving Memory for Real-Time Infinite Video Generation3 Jun 2026
- 2026RAVEN: Real-time Autoregressive Video Extrapolation with Consistency-model GRPO14 May 2026
- 2026Efficient Video Diffusion Models: Advancements and Challenges17 Apr 2026
- 2026Mode Seeking meets Mean Seeking for Fast Long Video Generation27 Feb 2026
- 2026Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memorycited by 40
- 2026From Pixels to States: Rethinking Interactive World Models as Game Enginescited by 4
- 2026AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customizationcited by 3
- 2026Stream Forcing: Constructing Unified Training Trajectory for Robust Streaming Video Generationcited by 2
- 2026WorldPlay2: Extending Real-Time Interactive World Models in Control and Horizoncited by 0
- 2026Spatial Memory Intelligence: Endowing World Models with Understanding-Driven Long-Term Memorycited by 0
- 2026Spatial Memory Intelligence: Endowing World Models with Understanding-Driven Long-Term Memory1 Oct 2026
- 2026WorldPlay2: Extending Real-Time Interactive World Models in Control and Horizon28 Sep 2026
- 2026Stream Forcing: Constructing Unified Training Trajectory for Robust Streaming Video Generation11 Aug 2026
- 2026From Pixels to States: Rethinking Interactive World Models as Game Engines15 Jul 2026
- 2026AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customization5 Jun 2026
- 2026Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memory2 Feb 2026
- 2026Mode Seeking meets Mean Seeking for Fast Long Video Generationcited by 12
- 2026Efficient Video Diffusion Models: Advancements and Challengescited by 7
- 2026RAVEN: Real-time Autoregressive Video Extrapolation with Consistency-model GRPOcited by 7
- 2026Ring Forcing: Towards Precise Long-Term Memory for Autoregressive Video Diffusioncited by 5
- 2026DeCoPrune: Efficient KV-Cache Pruning for Autoregressive Video Diffusion via Denoising Consistencycited by 0
- 2026DeCoPrune: Efficient KV-Cache Pruning for Autoregressive Video Diffusion via Denoising Consistency30 Sep 2026
- 2026Ring Forcing: Towards Precise Long-Term Memory for Autoregressive Video Diffusion27 Aug 2026
- 2026RAVEN: Real-time Autoregressive Video Extrapolation with Consistency-model GRPO14 May 2026
- 2026Efficient Video Diffusion Models: Advancements and Challenges17 Apr 2026
- 2026Mode Seeking meets Mean Seeking for Fast Long Video Generation27 Feb 2026
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