A Real2Sim2Real Method for Robust Object Grasping with Neural Surface Reconstruction
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Abstract (arXiv)
Recent 3D-based manipulation methods either directly predict the grasp pose using 3D neural networks, or solve the grasp pose using similar objects retrieved from shape databases. However, the former faces generalizability challenges when testing with new robot arms or unseen objects; and the latter assumes that similar objects exist in the databases. We hypothesize that recent 3D modeling methods provides a path towards building digital replica of the evaluation scene that affords physical simulation and supports robust manipulation algorithm learning. We propose to reconstruct high-quality meshes from real-world point clouds using state-of-the-art neural surface reconstruction method (the Real2Sim step). Because most simulators take meshes for fast simulation, the reconstructed meshes enable grasp pose labels generation without human efforts. The generated labels can train grasp network that performs robustly in the real evaluation scene (the Sim2Real step). In synthetic and real experiments, we show that the Real2Sim2Real pipeline performs better than baseline grasp networks trained with a large dataset and a grasp sampling method with retrieval-based reconstruction. The benefit of the Real2Sim2Real pipeline comes from 1) decoupling scene modeling and grasp sampling into sub-problems, and 2) both sub-problems can be solved with sufficiently high quality using recent 3D learning algorithms and mesh-based physical simulation techniques.
Key facts. Cited by 18 papers in the map (data through 7 Oct 2026). First posted on arXiv 6 Oct 2022.
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Citing papers per year: 2022: 1; 2023: 2; 2024: 5; 2025: 8; 2026: 2.
18 papers.
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- 2024Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulationcited by 135
- 2024Real2Code: Reconstruct Articulated Objects via Code Generationcited by 64
- 2024CyberDemo: Augmenting Simulated Human Demonstration for Real-World Dexterous Manipulationcited by 25
- 2022Phone2Proc: Bringing Robust Robots Into Our Chaotic Worldcited by 24
- 2025ReBot: Scaling Robot Learning with Real-to-Sim-to-Real Robotic Video Synthesiscited by 22
- 2025HuB: Learning Extreme Humanoid Balancecited by 21
- 2025HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Videocited by 13
- 2024Robot Learning with Super-Linear Scalingcited by 10
- 2025Web2Grasp: Learning Functional Grasps from Web Images of Hand-Object Interactionscited by 10
- 2023GenDOM: Generalizable One-shot Deformable Object Manipulation with Parameter-Aware Policycited by 3
- 2025Bootstrapping Imitation Learning for Long-horizon Manipulation via Hierarchical Data Collection Spacecited by 3
- 2024You Only Scan Once: A Dynamic Scene Reconstruction Pipeline for 6-DoF Robotic Grasping of Novel Objectscited by 2
6 more
- 2025Controllable Motion Generation via Diffusion Modal Couplingcited by 2
- 2025PRISM: Projection-based Reward Integration for Scene-Aware Real-to-Sim-to-Real Transfer with Few Demonstrationscited by 2
- 2025Robust and High-Fidelity 3D Gaussian Splatting: Fusing Pose Priors and Geometry Constraints for Texture-Deficient Outdoor Scenescited by 2
- 2023GenORM: Generalizable One-shot Rope Manipulation with Parameter-Aware Policycited by 1
- 2026D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Graspingcited by 1
- 2026From Virtual Environments to Real-World Trials: Emerging Trends in Autonomous Drivingcited by 0
- 2026From Virtual Environments to Real-World Trials: Emerging Trends in Autonomous Driving18 Mar 2026
- 2026D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Grasping1 Mar 2026
- 2025Robust and High-Fidelity 3D Gaussian Splatting: Fusing Pose Priors and Geometry Constraints for Texture-Deficient Outdoor Scenes10 Nov 2025
- 2025HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Video7 Oct 2025
- 2025Bootstrapping Imitation Learning for Long-horizon Manipulation via Hierarchical Data Collection Space23 May 2025
- 2025HuB: Learning Extreme Humanoid Balance12 May 2025
- 2025Web2Grasp: Learning Functional Grasps from Web Images of Hand-Object Interactions7 May 2025
- 2025PRISM: Projection-based Reward Integration for Scene-Aware Real-to-Sim-to-Real Transfer with Few Demonstrations29 Apr 2025
- 2025ReBot: Scaling Robot Learning with Real-to-Sim-to-Real Robotic Video Synthesis15 Mar 2025
- 2025Controllable Motion Generation via Diffusion Modal Coupling4 Mar 2025
- 2024Robot Learning with Super-Linear Scaling2 Dec 2024
- 2024Real2Code: Reconstruct Articulated Objects via Code Generation12 Jun 2024
6 more
- 2024You Only Scan Once: A Dynamic Scene Reconstruction Pipeline for 6-DoF Robotic Grasping of Novel Objects4 Apr 2024
- 2024Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulation6 Mar 2024
- 2024CyberDemo: Augmenting Simulated Human Demonstration for Real-World Dexterous Manipulation22 Feb 2024
- 2023GenDOM: Generalizable One-shot Deformable Object Manipulation with Parameter-Aware Policy16 Sep 2023
- 2023GenORM: Generalizable One-shot Rope Manipulation with Parameter-Aware Policy14 Jun 2023
- 2022Phone2Proc: Bringing Robust Robots Into Our Chaotic World8 Dec 2022
- 2024Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulationcited by 135
- 2024CyberDemo: Augmenting Simulated Human Demonstration for Real-World Dexterous Manipulationcited by 25
- 2025Bootstrapping Imitation Learning for Long-horizon Manipulation via Hierarchical Data Collection Spacecited by 3
- 2025Bootstrapping Imitation Learning for Long-horizon Manipulation via Hierarchical Data Collection Space23 May 2025
- 2024Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulation6 Mar 2024
- 2024CyberDemo: Augmenting Simulated Human Demonstration for Real-World Dexterous Manipulation22 Feb 2024
- 2024Real2Code: Reconstruct Articulated Objects via Code Generationcited by 64
- 2022Phone2Proc: Bringing Robust Robots Into Our Chaotic Worldcited by 24
- 2025HuB: Learning Extreme Humanoid Balancecited by 21
- 2025HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Videocited by 13
- 2024Robot Learning with Super-Linear Scalingcited by 10
- 2025Web2Grasp: Learning Functional Grasps from Web Images of Hand-Object Interactionscited by 10
- 2023GenDOM: Generalizable One-shot Deformable Object Manipulation with Parameter-Aware Policycited by 3
- 2024You Only Scan Once: A Dynamic Scene Reconstruction Pipeline for 6-DoF Robotic Grasping of Novel Objectscited by 2
- 2025Robust and High-Fidelity 3D Gaussian Splatting: Fusing Pose Priors and Geometry Constraints for Texture-Deficient Outdoor Scenescited by 2
- 2023GenORM: Generalizable One-shot Rope Manipulation with Parameter-Aware Policycited by 1
- 2026D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Graspingcited by 1
- 2026D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Grasping1 Mar 2026
- 2025Robust and High-Fidelity 3D Gaussian Splatting: Fusing Pose Priors and Geometry Constraints for Texture-Deficient Outdoor Scenes10 Nov 2025
- 2025HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Video7 Oct 2025
- 2025HuB: Learning Extreme Humanoid Balance12 May 2025
- 2025Web2Grasp: Learning Functional Grasps from Web Images of Hand-Object Interactions7 May 2025
- 2024Robot Learning with Super-Linear Scaling2 Dec 2024
- 2024Real2Code: Reconstruct Articulated Objects via Code Generation12 Jun 2024
- 2024You Only Scan Once: A Dynamic Scene Reconstruction Pipeline for 6-DoF Robotic Grasping of Novel Objects4 Apr 2024
- 2023GenDOM: Generalizable One-shot Deformable Object Manipulation with Parameter-Aware Policy16 Sep 2023
- 2023GenORM: Generalizable One-shot Rope Manipulation with Parameter-Aware Policy14 Jun 2023
- 2022Phone2Proc: Bringing Robust Robots Into Our Chaotic World8 Dec 2022