mlsanityData to 7 Oct 2026

A Real2Sim2Real Method for Robust Object Grasping with Neural Surface Reconstruction

arXiv 2210.02685 ↗First posted 6 Oct 2022cs.ROcited by 18

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Abstract (arXiv)

Recent 3D-based manipulation methods either directly predict the grasp pose using 3D neural networks, or solve the grasp pose using similar objects retrieved from shape databases. However, the former faces generalizability challenges when testing with new robot arms or unseen objects; and the latter assumes that similar objects exist in the databases. We hypothesize that recent 3D modeling methods provides a path towards building digital replica of the evaluation scene that affords physical simulation and supports robust manipulation algorithm learning. We propose to reconstruct high-quality meshes from real-world point clouds using state-of-the-art neural surface reconstruction method (the Real2Sim step). Because most simulators take meshes for fast simulation, the reconstructed meshes enable grasp pose labels generation without human efforts. The generated labels can train grasp network that performs robustly in the real evaluation scene (the Sim2Real step). In synthetic and real experiments, we show that the Real2Sim2Real pipeline performs better than baseline grasp networks trained with a large dataset and a grasp sampling method with retrieval-based reconstruction. The benefit of the Real2Sim2Real pipeline comes from 1) decoupling scene modeling and grasp sampling into sub-problems, and 2) both sub-problems can be solved with sufficiently high quality using recent 3D learning algorithms and mesh-based physical simulation techniques.

Key facts. Cited by 18 papers in the map (data through 7 Oct 2026). First posted on arXiv 6 Oct 2022.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 2; 2024: 5; 2025: 8; 2026: 2.

18 papers.

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  1. 2024Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulationcited by 135
  2. 2024Real2Code: Reconstruct Articulated Objects via Code Generationcited by 64
  3. 2024CyberDemo: Augmenting Simulated Human Demonstration for Real-World Dexterous Manipulationcited by 25
  4. 2022Phone2Proc: Bringing Robust Robots Into Our Chaotic Worldcited by 24
  5. 2025ReBot: Scaling Robot Learning with Real-to-Sim-to-Real Robotic Video Synthesiscited by 22
  6. 2025HuB: Learning Extreme Humanoid Balancecited by 21
  7. 2025HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Videocited by 13
  8. 2024Robot Learning with Super-Linear Scalingcited by 10
  9. 2025Web2Grasp: Learning Functional Grasps from Web Images of Hand-Object Interactionscited by 10
  10. 2023GenDOM: Generalizable One-shot Deformable Object Manipulation with Parameter-Aware Policycited by 3
  11. 2025Bootstrapping Imitation Learning for Long-horizon Manipulation via Hierarchical Data Collection Spacecited by 3
  12. 2024You Only Scan Once: A Dynamic Scene Reconstruction Pipeline for 6-DoF Robotic Grasping of Novel Objectscited by 2
6 more
  1. 2025Controllable Motion Generation via Diffusion Modal Couplingcited by 2
  2. 2025PRISM: Projection-based Reward Integration for Scene-Aware Real-to-Sim-to-Real Transfer with Few Demonstrationscited by 2
  3. 2025Robust and High-Fidelity 3D Gaussian Splatting: Fusing Pose Priors and Geometry Constraints for Texture-Deficient Outdoor Scenescited by 2
  4. 2023GenORM: Generalizable One-shot Rope Manipulation with Parameter-Aware Policycited by 1
  5. 2026D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Graspingcited by 1
  6. 2026From Virtual Environments to Real-World Trials: Emerging Trends in Autonomous Drivingcited by 0