mlsanityData to 14 Oct 2026

Scaling Whole-Body Human Musculoskeletal Behavior Emulation for Specificity and Diversity

arXiv 2603.29332 ↗First posted 31 Mar 2026cs.RO cs.AIcited by 1

On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation

Abstract (arXiv)

The embodied learning of human motor control requires whole-body neuro-actuated musculoskeletal dynamics, while the internal muscle-driven processes underlying movement remain inaccessible to direct measurement. Computational modeling offers an alternative, but inverse dynamics methods struggled to resolve redundant control from observed kinematics in the high-dimensional, over-actuated system. Forward imitation approaches based on deep reinforcement learning exhibited inadequate tracking performance due to the curse of dimensionality in both control and reward design. Here we introduce a large-scale parallel musculoskeletal computation framework for biomechanically grounded whole-body motion reproduction. By integrating large-scale parallel GPU simulation with adversarial reward aggregation and value-guided flow exploration, the MS-Emulator framework overcomes key optimization bottlenecks in high-dimensional reinforcement learning for musculoskeletal control, which accurately reproduces a broad repertoire of motions in a whole-body human musculoskeletal system actuated by approximately 700 muscles. It achieved high joint angle accuracy and body position alignment for highly dynamic tasks such as dance, cartwheel, and backflip. The framework was also used to explore the musculoskeletal control solution space, identifying distinct musculoskeletal control policies that converge to nearly identical external kinematic and mechanical measurements. This work establishes a tractable computational route to analyzing the specificity and diversity underlying human embodied control of movement. Project page: https://lnsgroup.cc/research/MS-Emulator.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 20 of its 52 references that are in the map. First posted on arXiv 31 Mar 2026.

Builds on

20 of 52 references.

Closest ancestors · 1

Same direction, newest first

  1. 2024DynSyn: Dynamical Synergistic Representation for Efficient Learning and Control in Overactuated Embodied Systems16 Jul

Other references · 19

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2022Flow Matching for Generative Modelingcited by 5,702
  3. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
  4. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  5. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  6. 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 165
  7. 2022MyoSuite -- A contact-rich simulation suite for musculoskeletal motor controlcited by 80
  8. 2025Retargeting Matters: General Motion Retargeting for Humanoid Motion Trackingcited by 75
  9. 2022DEP-RL: Embodied Exploration for Reinforcement Learning in Overactuated and Musculoskeletal Systemscited by 29
  10. 2025From Skin to Skeleton: Towards Biomechanically Accurate 3D Digital Humanscited by 27
  11. 2023Self Model for Embodied Intelligence: Modeling Full-Body Human Musculoskeletal System and Locomotion Control with Hierarchical Low-Dimensional Representationcited by 17
  12. 2023MuscleVAE: Model-Based Controllers of Muscle-Actuated Characterscited by 13
7 more
  1. 2025Physics-Based Motion Imitation with Adversarial Differential Discriminatorscited by 12
  2. 2023MyoDex: A Generalizable Prior for Dexterous Manipulationcited by 11
  3. 2021OstrichRL: A Musculoskeletal Ostrich Simulation to Study Bio-mechanical Locomotioncited by 10
  4. 2026Scalable Exploration for High-Dimensional Continuous Control via Value-Guided Flowcited by 5
  5. 2025MIMIC-MJX: Neuromechanical Emulation of Animal Behaviorcited by 2
  6. 2025Contact-Rich and Deformable Foot Modeling for Locomotion Control of the Human Musculoskeletal Systemcited by 1
  7. 2025Musculoskeletal simulation of limb movement biomechanics in Drosophila melanogastercited by 1

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2026Towards Embodied AI with MuscleMimic: Unlocking full-body musculoskeletal motor learning at scale
  2. 2025Massively Parallel Imitation Learning of Mouse Forelimb Musculoskeletal Reaching Dynamics
  3. 2024Exciting Action: Investigating Efficient Exploration for Learning Musculoskeletal Humanoid Locomotion
  4. 2025Human sensory-musculoskeletal modeling and control of whole-body movements
  5. 2025Arnold: A multi-task, multi-embodiment muscle transformer policy
  6. 2025KINESIS: Motion Imitation for Human Musculoskeletal Locomotion
  7. 2026Muscle Synergy Priors Enhance Biomechanical Fidelity in Predictive Musculoskeletal Locomotion Simulation
  8. 2026Embodied Human Simulation for Quantitative Design and Analysis of Interactive Robotics