Beyond Kinematics: Benchmarking Simulation Fidelity for Muscle-Driven Imitation Learning
On the map: Offline RL and imitation learning from data → Real-world robot offline RL also fits: Robot manipulation imitation learning
Abstract (arXiv)
In this work, we conduct a systematic comparison of two state-of-the-art motion-imitation reinforcement learning (MIRL) pipelines, one built on SCONE/HyFyDy and one built on MuJoCo/MyoSim. HyFyDy emphasizes physiological realism through detailed musculotendon modeling, while MuJoCo prioritizes computational efficiency and scalable policy learning. While recent work has demonstrated that both pipelines reproduce human kinematics with high fidelity, it remains unclear if they accurately capture the underlying neuromuscular behavior that produced the movement. This limitation is particularly important for robotic assistive-device design and control, where outcome measures such as muscle activation patterns and metabolic cost are often used as optimization targets. To conduct a systematic comparison, our work compares both pipelines using a common set of human motion-capture and electromyography (EMG) measurements. The results find that while both pipelines produce similar kinematics with relative accuracy, the muscle activations from HyFyDy are more aligned with the experimental EMG, as supported by the average pooled (RMSE, r) values for muscle activations from HyFyDy and MuJoCo: (0.164, 0.4) and (0.344, 0.11), respectively. While we conclude that the more advanced physiological realism of HyFyDy currently makes it more suitable for musculoskeletal modeling, both require further development to bring physiological realism to GPU-parallelizable simulation environments and advance robotic assistive device design.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Real-world robot offline RL, one of 13 directions in Offline RL and imitation learning from data. Builds on 12 of its 37 references that are in the map. First posted on arXiv 18 Sep 2026.
Builds on
12 of 37 references.
References · 12
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- 2026Musculoskeletal Motion Imitation for Learning Personalized Exoskeleton Control Policy in Impaired Gaitcited by 1
- 2026A Replay-Constrained Simulation Framework for Personalization of Powered Knee--Ankle Prosthesis Controllerscited by 1
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- 2023LocoMuJoCo: A Comprehensive Imitation Learning Benchmark for Locomotion
- 2025KinTwin: Imitation Learning with Torque and Muscle Driven Biomechanical Models Enables Precise Replication of Able-Bodied and Impaired Movement from Markerless Motion Capture
- 2024Generating Realistic Arm Movements in Reinforcement Learning: A Quantitative Comparison of Reward Terms and Task Requirements
- 2025Massively Parallel Imitation Learning of Mouse Forelimb Musculoskeletal Reaching Dynamics
- 2026Scaling Whole-Body Human Musculoskeletal Behavior Emulation for Specificity and Diversity
- 2026Lambda-Hold Control: Human-Like Movement Emerges from a Minimal Task Reward in Predictive Musculoskeletal Simulation
- 2026MyoInteract: A Framework for Fast Prototyping of Biomechanical HCI Tasks using Reinforcement Learning
- 2024LEGATO: Cross-Embodiment Imitation Using a Grasping Tool