mlsanityData to 14 Oct 2026

EntityBench: Towards Entity-Consistent Long-Range Multi-Shot Video Generation

arXiv 2605.15199 ↗First posted 14 May 2026cs.CV cs.AIcited by 6

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Abstract (arXiv)

Multi-shot video generation extends single-shot generation to coherent visual narratives, yet maintaining consistent characters, objects, and locations across shots remains a challenge over long sequences. Existing evaluations typically use independently generated prompt sets with limited entity coverage and simple consistency metrics, making standardized comparison difficult. We introduce EntityBench, a benchmark of 140 episodes (2,491 shots) derived from real narrative media, with explicit per-shot entity schedules tracking characters, objects, and locations simultaneously across easy / medium / hard tiers of up to 50 shots, 13 cross-shot characters, 8 cross-shot locations, 22 cross-shot objects, and recurrence gaps spanning up to 48 shots. It is paired with a three-pillar evaluation suite that disentangles intra-shot quality, prompt-following alignment, and cross-shot consistency, with a fidelity gate that admits only accurate entity appearances into cross-shot scoring. As a baseline, we propose EntityMem, a memory-augmented generation system that stores verified per-entity visual references in a persistent memory bank before generation begins. Experiments show that cross-shot entity consistency degrades sharply with recurrence distance in existing methods, and that explicit per-entity memory yields the highest character fidelity (Cohen's d = +2.33) and presence among methods evaluated. Code and data are available at https://github.com/Catherine-R-He/EntityBench/.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 59 of its 67 references that are in the map. First posted on arXiv 14 May 2026.

Builds on

59 of 67 references.

References · 59

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38 more
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Citing papers per year: 2026: 6.

6 papers.