EntityBench: Towards Entity-Consistent Long-Range Multi-Shot Video Generation
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Abstract (arXiv)
Multi-shot video generation extends single-shot generation to coherent visual narratives, yet maintaining consistent characters, objects, and locations across shots remains a challenge over long sequences. Existing evaluations typically use independently generated prompt sets with limited entity coverage and simple consistency metrics, making standardized comparison difficult. We introduce EntityBench, a benchmark of 140 episodes (2,491 shots) derived from real narrative media, with explicit per-shot entity schedules tracking characters, objects, and locations simultaneously across easy / medium / hard tiers of up to 50 shots, 13 cross-shot characters, 8 cross-shot locations, 22 cross-shot objects, and recurrence gaps spanning up to 48 shots. It is paired with a three-pillar evaluation suite that disentangles intra-shot quality, prompt-following alignment, and cross-shot consistency, with a fidelity gate that admits only accurate entity appearances into cross-shot scoring. As a baseline, we propose EntityMem, a memory-augmented generation system that stores verified per-entity visual references in a persistent memory bank before generation begins. Experiments show that cross-shot entity consistency degrades sharply with recurrence distance in existing methods, and that explicit per-entity memory yields the highest character fidelity (Cohen's d = +2.33) and presence among methods evaluated. Code and data are available at https://github.com/Catherine-R-He/EntityBench/.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 59 of its 67 references that are in the map. First posted on arXiv 14 May 2026.
Builds on
59 of 67 references.
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38 more
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50 most cited of 59 All 59 (JSON)
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Citing papers per year: 2026: 6.
6 papers.
- 2026CineDance: Towards Next-Generation Multi-Shot Long-Form Cinematic Audio-Video Generationcited by 6
- 2026GroundShot: Visually Consistent Multi-Shot Long Video Generation via Entity-Grounded Shot Schedulingcited by 5
- 2026CineForge: Self-Improving Agents for Long-Horizon Video Generationcited by 1
- 2026DramaChain Bench: An End-to-End Benchmark for Short-Drama Generationcited by 0
- 2026Multi-Grid Post-Training for Long-Form Multi-Shot Video Generationcited by 0
- 2026Complementary Retrieval-Augmented Prompting for Consistent Long-Form Video Generationcited by 0
- 2026Complementary Retrieval-Augmented Prompting for Consistent Long-Form Video Generation29 Sep 2026
- 2026Multi-Grid Post-Training for Long-Form Multi-Shot Video Generation6 Sep 2026
- 2026DramaChain Bench: An End-to-End Benchmark for Short-Drama Generation1 Sep 2026
- 2026CineForge: Self-Improving Agents for Long-Horizon Video Generation30 Aug 2026
- 2026GroundShot: Visually Consistent Multi-Shot Long Video Generation via Entity-Grounded Shot Scheduling18 Jun 2026
- 2026CineDance: Towards Next-Generation Multi-Shot Long-Form Cinematic Audio-Video Generation8 Jun 2026