Hierarchically-Structured Open-Vocabulary Indoor Scene Synthesis with Pre-trained Large Language Model
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Abstract (arXiv)
Indoor scene synthesis aims to automatically produce plausible, realistic and diverse 3D indoor scenes, especially given arbitrary user requirements. Recently, the promising generalization ability of pre-trained large language models (LLM) assist in open-vocabulary indoor scene synthesis. However, the challenge lies in converting the LLM-generated outputs into reasonable and physically feasible scene layouts. In this paper, we propose to generate hierarchically structured scene descriptions with LLM and then compute the scene layouts. Specifically, we train a hierarchy-aware network to infer the fine-grained relative positions between objects and design a divide-and-conquer optimization to solve for scene layouts. The advantages of using hierarchically structured scene representation are two-fold. First, the hierarchical structure provides a rough grounding for object arrangement, which alleviates contradictory placements with dense relations and enhances the generalization ability of the network to infer fine-grained placements. Second, it naturally supports the divide-and-conquer optimization, by first arranging the sub-scenes and then the entire scene, to more effectively solve for a feasible layout. We conduct extensive comparison experiments and ablation studies with both qualitative and quantitative evaluations to validate the effectiveness of our key designs with the hierarchically structured scene representation. Our approach can generate more reasonable scene layouts while better aligned with the user requirements and LLM descriptions. We also present open-vocabulary scene synthesis and interactive scene design results to show the strength of our approach in the applications.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). First posted on arXiv 15 Feb 2025.
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Citing papers per year: 2025: 3; 2026: 3.
6 papers.
- 2025HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generationcited by 24
- 2025HOLODECK 2.0: Vision-Language-Guided 3D World Generation with Editingcited by 15
- 2025DisCo-Layout: Disentangling and Coordinating Semantic and Physical Refinement in a Multi-Agent Framework for 3D Indoor Layout Synthesiscited by 6
- 2026Pair2Scene: Learning Local Object Relations for Procedural Scene Generationcited by 1
- 2026Learning an Interior Layout Policy in a Domain Specific Language Action Spacecited by 0
- 2026SceneMosaic: Efficient and Diverse Simulation-Ready Scene Generation via Hybrid Agentic Layout Evolutioncited by 0
- 2026SceneMosaic: Efficient and Diverse Simulation-Ready Scene Generation via Hybrid Agentic Layout Evolution4 Sep 2026
- 2026Learning an Interior Layout Policy in a Domain Specific Language Action Space31 Jul 2026
- 2026Pair2Scene: Learning Local Object Relations for Procedural Scene Generation13 Apr 2026
- 2025DisCo-Layout: Disentangling and Coordinating Semantic and Physical Refinement in a Multi-Agent Framework for 3D Indoor Layout Synthesis2 Oct 2025
- 2025HOLODECK 2.0: Vision-Language-Guided 3D World Generation with Editing7 Aug 2025
- 2025HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generation21 Mar 2025