PersonaGesture: Single-Reference Co-Speech Gesture Personalization for Unseen Speakers
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Abstract (arXiv)
We propose PersonaGesture, a diffusion-based pipeline for single-reference co-speech gesture personalization of unseen speakers. Given target speech and one motion clip from a new speaker, the model must synthesize gestures that follow the new utterance while retaining speaker-specific pose choices, without per-speaker optimization. This setting is useful for avatars and virtual agents, but it is hard because the reference mixes stable speaker habits with utterance-specific trajectories. PersonaGesture consists of two key components, Adaptive Style Infusion (ASI) and Implicit Distribution Rectification (IDR), to separate temporal identity evidence from residual statistic correction. A Style Perceiver first encodes the variable-length reference into compact speaker-memory tokens. ASI injects these tokens into denoising through zero-initialized residual cross-attention, enabling style evidence to affect motion formation without replacing the pretrained speech-to-motion prior. Building on this, IDR applies a length-aware diagonal affine map in latent space to correct residual channel-wise moments estimated from the same reference. Across BEAT2 and ZeroEGGS, we evaluate quantitative metrics, reference-identity controls, same-audio diagnostics, qualitative comparisons, and human preference. Experiments show that separating denoising-time speaker memory from conservative post-generation moment correction improves unseen-speaker personalization over collapsed style codes, full-reference attention, and one-clip finetuning. Project: https://xiangyue-zhang.github.io/PersonaGesture.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 67 of its 83 references that are in the map. First posted on arXiv 7 May 2026.
Builds on
67 of 83 references.
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50 most cited of 67 All 67 (JSON)
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Citing papers per year: 2026: 7.
7 papers.
- 2026Unison: Harmonizing Motion, Speech, and Sound for Human-Centric Audio-Video Generationcited by 6
- 2026OmniDance: Multimodal Driven Dance Video Generation with Large-scale Internet Datacited by 3
- 2026RoboGesture: Real-Time Semantic-aligned Co-Speech Gestures Generation for Humanoid Interactioncited by 3
- 2026EchoAvatar: Real-time Generative Avatar Animation from Audio Streamscited by 2
- 2026StreamTalk: Streaming Co-Speech Gesture Generation with Key-Pose Anchoringcited by 0
- 2026InteractGesture: Progressive Chunk Guidance for Continuous Streaming Co-Speech Gesture Controlcited by 0
- 2026SocialHumanoid: Towards Expressive Humanoid Behavior via One-Step Co-Speech Motion Generationcited by 0
- 2026SocialHumanoid: Towards Expressive Humanoid Behavior via One-Step Co-Speech Motion Generation27 Sep 2026
- 2026RoboGesture: Real-Time Semantic-aligned Co-Speech Gestures Generation for Humanoid Interaction27 Aug 2026
- 2026InteractGesture: Progressive Chunk Guidance for Continuous Streaming Co-Speech Gesture Control26 Aug 2026
- 2026StreamTalk: Streaming Co-Speech Gesture Generation with Key-Pose Anchoring3 Aug 2026
- 2026OmniDance: Multimodal Driven Dance Video Generation with Large-scale Internet Data29 Jun 2026
- 2026EchoAvatar: Real-time Generative Avatar Animation from Audio Streams27 May 2026
- 2026Unison: Harmonizing Motion, Speech, and Sound for Human-Centric Audio-Video Generation9 May 2026